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Alternate idea for turning undead?
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<blockquote data-quote="smootrk" data-source="post: 3260498" data-attributes="member: 28583"><p>It might be interesting to tie the ability to some sort of 'Faith' skill, so that individuals are free to work on or expand the ability or to leave it behind and use the skill points elsewhere. I would certainly bump the number of skill points that a cleric gets if this was implemented.</p><p></p><p>It would work in a similar manner to other skills or the current mechanic being a Skill + Mod check vs. the Undead HD (+adjustments), although the table might need to be tweaked. It would also lead to Feats like Skill Focus (Faith), or other abilities that improve skill use (like bards playing a funeral dirge (inspire competence) to aid the Priest confronted with the unliving). Creatures affected or the manner in which they are affected could be dictated by the specific deity, by alignment, or other domain focus (animal, vermin, elemental, etc).</p><p></p><p>All in all, quite similar to the current mechanic but with the flexibility that the PC can choose to specialize or not, or to enhance with feats or not, or to just leave the whole thing behind when it becomes useless (like higher levels when the vast majority of undead either drop dead immediately or are just simply effectively immune... no more point in dropping skill points anymore).</p><p></p><p>I can also see those scenes from the movies where the vampire grabs the holy symbol and says, "You have to have faith, for that to work" (scene from Fright Night).</p></blockquote><p></p>
[QUOTE="smootrk, post: 3260498, member: 28583"] It might be interesting to tie the ability to some sort of 'Faith' skill, so that individuals are free to work on or expand the ability or to leave it behind and use the skill points elsewhere. I would certainly bump the number of skill points that a cleric gets if this was implemented. It would work in a similar manner to other skills or the current mechanic being a Skill + Mod check vs. the Undead HD (+adjustments), although the table might need to be tweaked. It would also lead to Feats like Skill Focus (Faith), or other abilities that improve skill use (like bards playing a funeral dirge (inspire competence) to aid the Priest confronted with the unliving). Creatures affected or the manner in which they are affected could be dictated by the specific deity, by alignment, or other domain focus (animal, vermin, elemental, etc). All in all, quite similar to the current mechanic but with the flexibility that the PC can choose to specialize or not, or to enhance with feats or not, or to just leave the whole thing behind when it becomes useless (like higher levels when the vast majority of undead either drop dead immediately or are just simply effectively immune... no more point in dropping skill points anymore). I can also see those scenes from the movies where the vampire grabs the holy symbol and says, "You have to have faith, for that to work" (scene from Fright Night). [/QUOTE]
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Alternate idea for turning undead?
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