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General Tabletop Discussion
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Alternate Ideas for Integrating Four Colors to Fantasy in a campaign?
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 521225" data-attributes="member: 9249"><p>I'm new to 4CTF, but I'm planning on using it in my campaigns.</p><p></p><p>I'm divided on the Hero class-- I'm either going to take away their Hit Dice, Save progression, and BAB to make them essentially a level adjustment instead of a "normal" class, or I'm going to give them 2 + Int Mod. skills per level and a moderate class skill list. The "half class" approach irks me for some reason-- it leads to lopsided characters. If a character can single class Hero, they need skills, and if they can't, it works better as an essentially non-class level.</p><p></p><p>The Specialist is cool, but I think I'm cutting their skills per level to 8 + Int Mod, like the Rogue. Giving any class more skills than that doesn't seem right, especially with 18+ Int Humans.</p><p></p><p> As for allowing only one race to take the Hero class, I think that is a pretty significant advantage right there, and should count for a bit more in ECL. I'd reccomend just opening Hero up to all characters, as long as they can explain their powers coherently and you maintain a veto power over them.</p><p> </p><p> I don't understand the -2 penalty for stat of choice-- why would a godling be impaired in a stat? And unless your gaming group is highly abnormal, that stat will almost always by CHA, which is really inappropriate for the offspring of gods.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 521225, member: 9249"] I'm new to 4CTF, but I'm planning on using it in my campaigns. I'm divided on the Hero class-- I'm either going to take away their Hit Dice, Save progression, and BAB to make them essentially a level adjustment instead of a "normal" class, or I'm going to give them 2 + Int Mod. skills per level and a moderate class skill list. The "half class" approach irks me for some reason-- it leads to lopsided characters. If a character can single class Hero, they need skills, and if they can't, it works better as an essentially non-class level. The Specialist is cool, but I think I'm cutting their skills per level to 8 + Int Mod, like the Rogue. Giving any class more skills than that doesn't seem right, especially with 18+ Int Humans. As for allowing only one race to take the Hero class, I think that is a pretty significant advantage right there, and should count for a bit more in ECL. I'd reccomend just opening Hero up to all characters, as long as they can explain their powers coherently and you maintain a veto power over them. I don't understand the -2 penalty for stat of choice-- why would a godling be impaired in a stat? And unless your gaming group is highly abnormal, that stat will almost always by CHA, which is really inappropriate for the offspring of gods. [/QUOTE]
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