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<blockquote data-quote="Nebulous" data-source="post: 7879999" data-attributes="member: 31465"><p>I haven't used the system yet so I can only theoretically comment. </p><p></p><p>1. <em>Also, since sometimes you will take only your action or move, and then other times you need to do both. This means one round you are on fast and the next slow.</em></p><p></p><p>Right, if you just attack Round one you act Fast, or if you just move. If you need to move and attack or double move, you go last in the Slow phase. Disengage and move away would be in the Slow phase too.</p><p></p><p>2. <em>The same problem with monsters. Some will need to move during their turn, others are already engaged so won't need to move. This means you basically need to roll two initiatives for monsters, a "slow" and a "fast" count, since most turns they will be mixed.</em></p><p></p><p>Not sure what you mean by rolling two initiatives. </p><p></p><p>Oh, wait, I think I see what you mean. The PCs and Monsters are moving at different times instead of "All PCs" then "All Monsters"</p><p></p><p>I think the group roll each round just has a chance to swap this, so Monsters have a chance to go first Fast and Slow phase and not always the PCs.</p><p></p><ol> <li data-xf-list-type="ol"><strong>Fast turn phase</strong><ol> <li data-xf-list-type="ol">Player characters taking a fast turn act.</li> <li data-xf-list-type="ol">Monsters taking a fast turn act.</li> </ol></li> <li data-xf-list-type="ol"><strong>Slow turn phase</strong><ol> <li data-xf-list-type="ol">Player characters taking a slow turn act.</li> <li data-xf-list-type="ol">Monsters taking a slow turn act.</li> </ol></li> </ol><p></p><p>What might be problematic in a big fight is remembering which monsters took one action or two actions. Having miniatures would help with this. I would like to hear how people who use this actually do in larger battles with lots of moving parts.</p><p></p><p>3. <em>You can take the dice "out of the equation", but then it is basically up to the DM/players and theater of mind to decide who goes when. Sure, that can work but I can see it leading to issues.</em></p><p></p><p>Yeah, I guess that's how it works? Maybe there's an orderly way to do, like clockwise? I don't know what will happen if everyone blurts out an action at once. Maybe within the context of each SCENE it makes sense who would have say in the first action. I don't know. </p><p></p><p>4. <em>For tables that do it by class, that is really off IMO. Having one class go before another all the time doesn't make much sense to me. For instance, I imagine many spells to be faster than bigger weapons. Still, if it works for you, that's all that matters.</em></p><p></p><p>That seems off to me as well and I don't think I would implement something like that.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 7879999, member: 31465"] I haven't used the system yet so I can only theoretically comment. 1. [I]Also, since sometimes you will take only your action or move, and then other times you need to do both. This means one round you are on fast and the next slow.[/I] Right, if you just attack Round one you act Fast, or if you just move. If you need to move and attack or double move, you go last in the Slow phase. Disengage and move away would be in the Slow phase too. 2. [I]The same problem with monsters. Some will need to move during their turn, others are already engaged so won't need to move. This means you basically need to roll two initiatives for monsters, a "slow" and a "fast" count, since most turns they will be mixed.[/I] Not sure what you mean by rolling two initiatives. Oh, wait, I think I see what you mean. The PCs and Monsters are moving at different times instead of "All PCs" then "All Monsters" I think the group roll each round just has a chance to swap this, so Monsters have a chance to go first Fast and Slow phase and not always the PCs. [LIST=1] [*][B]Fast turn phase[/B] [LIST=1] [*]Player characters taking a fast turn act. [*]Monsters taking a fast turn act. [/LIST] [*][B]Slow turn phase[/B] [LIST=1] [*]Player characters taking a slow turn act. [*]Monsters taking a slow turn act. [/LIST] [/LIST] What might be problematic in a big fight is remembering which monsters took one action or two actions. Having miniatures would help with this. I would like to hear how people who use this actually do in larger battles with lots of moving parts. 3. [I]You can take the dice "out of the equation", but then it is basically up to the DM/players and theater of mind to decide who goes when. Sure, that can work but I can see it leading to issues.[/I] Yeah, I guess that's how it works? Maybe there's an orderly way to do, like clockwise? I don't know what will happen if everyone blurts out an action at once. Maybe within the context of each SCENE it makes sense who would have say in the first action. I don't know. 4. [I]For tables that do it by class, that is really off IMO. Having one class go before another all the time doesn't make much sense to me. For instance, I imagine many spells to be faster than bigger weapons. Still, if it works for you, that's all that matters.[/I] That seems off to me as well and I don't think I would implement something like that. [/QUOTE]
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