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<blockquote data-quote="Don Durito" data-source="post: 7888305" data-attributes="member: 6687260"><p>It is, but it becomes an issue of tactical transparency. While it's asking a lot to actually emutale real world fighting or tactical considerations I think it's a bad idea to do the complete opposite. Even when I knew absolutely nothing about medieval combat I could still reason that if I was expecting an attack by a big monster I would likely want a spear, because that would dramatically increase my chance of hitting it first preventing it getting to me - it's why Boars are hunted with boar spears. If you tell me that I get to stab the Ettin with the club first because I am holding a dagger...that doesn't really make any sense, and I literally don't have a clear picture of what is happening (why did <em>the dagger</em> make the difference)?</p><p></p><p>If a new player should reason, "I think I want a spear, because I want to keep the monsters at bay and get them before they get me first", I don't want to have to say, "well in that case what you really want is a dagger".</p><p></p><p>So if we're giving a mechanical incentive for something, it's better to give a mechanical incentive for the thing that you would logically expect to have one in this particular situation.</p><p></p><p>I think giving mechanical incentives to light weapons is difficult - because actually there is very little logical reason to have one (the main historical incentives were they were light, portable and sometimes concealable). It's probably better to just remove penalties if we want to incentivise them.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 7888305, member: 6687260"] It is, but it becomes an issue of tactical transparency. While it's asking a lot to actually emutale real world fighting or tactical considerations I think it's a bad idea to do the complete opposite. Even when I knew absolutely nothing about medieval combat I could still reason that if I was expecting an attack by a big monster I would likely want a spear, because that would dramatically increase my chance of hitting it first preventing it getting to me - it's why Boars are hunted with boar spears. If you tell me that I get to stab the Ettin with the club first because I am holding a dagger...that doesn't really make any sense, and I literally don't have a clear picture of what is happening (why did [I]the dagger[/I] make the difference)? If a new player should reason, "I think I want a spear, because I want to keep the monsters at bay and get them before they get me first", I don't want to have to say, "well in that case what you really want is a dagger". So if we're giving a mechanical incentive for something, it's better to give a mechanical incentive for the thing that you would logically expect to have one in this particular situation. I think giving mechanical incentives to light weapons is difficult - because actually there is very little logical reason to have one (the main historical incentives were they were light, portable and sometimes concealable). It's probably better to just remove penalties if we want to incentivise them. [/QUOTE]
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