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<blockquote data-quote="Mechanimal" data-source="post: 4885203" data-attributes="member: 75673"><p>It's definitely an interesting concept, and will likely make combat faster. Personally though, I don't think it would work for everyone. The best way is to not try to speed up combat per se, but make it more involving/interesting. Whether you add lots of environment to be messed around with or include some type of skill challenge in the midst of it, are all ways to spice it up. For my initiative, I use a traditional whiteboard, but I let the players do it. That way they can see their turns in order, and when they hit an enemy's defense, they are allowed to write it on the board, so they have to check against it without asking me everytime if it hits. So far, we've double our quickness for battle. I'm also thinking of adding a timer, so whomever plays their turn in under a certain time will receive a bonus of some sort. It may be an action point, a free minor action, free move, auto-save, etc. I usually try to add one thing every session to make things more interesting, and work smoothly. So far, it has all worked in the players' favour.</p></blockquote><p></p>
[QUOTE="Mechanimal, post: 4885203, member: 75673"] It's definitely an interesting concept, and will likely make combat faster. Personally though, I don't think it would work for everyone. The best way is to not try to speed up combat per se, but make it more involving/interesting. Whether you add lots of environment to be messed around with or include some type of skill challenge in the midst of it, are all ways to spice it up. For my initiative, I use a traditional whiteboard, but I let the players do it. That way they can see their turns in order, and when they hit an enemy's defense, they are allowed to write it on the board, so they have to check against it without asking me everytime if it hits. So far, we've double our quickness for battle. I'm also thinking of adding a timer, so whomever plays their turn in under a certain time will receive a bonus of some sort. It may be an action point, a free minor action, free move, auto-save, etc. I usually try to add one thing every session to make things more interesting, and work smoothly. So far, it has all worked in the players' favour. [/QUOTE]
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