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*Pathfinder & Starfinder
Alternate Initiative System
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<blockquote data-quote="Horatio" data-source="post: 4886128" data-attributes="member: 63829"><p>I use cards for initiative since the beginning of the 4.0 (and I'm quite sure I already posted my method somewhere around here alredy).</p><p> </p><p>Thing is, I made my own cards. Each player has a card with his character portrait (so it's easily recognisable), name, class and some basic stats that helps me, as a DM, to, well, be DM (defenses, passives...). I made a card for each enemy type as well (soldier, lurker, boss...) with different colors for easy manipulation.</p><p> </p><p>I have a special card called "End of turn" too, for apparent reasons.</p><p> </p><p>We roll initiative as usual and pile the cards accordingly. The one on top acts. He's done - he goes bottom of the "deck" (end of turn goes bottom automaticly to remind us that another turn have passed). Delay = goes down 1 position. Multiple delays = all goes down under the 1st who isn't delaying.</p><p> </p><p>Result: no delay because of initiative, lastin effect tracking (spells, etc.), no number erasing due to delaying / readying. No number tracking at all. As all that matters is only the order in which combatants act and not the exact initiative count.</p><p> </p><p>As for special effects that "acts" in special initiative count (or will end in, etc.), those have cards too and again, it only matters who goes before them and after them, not in which initiative count exactly.</p></blockquote><p></p>
[QUOTE="Horatio, post: 4886128, member: 63829"] I use cards for initiative since the beginning of the 4.0 (and I'm quite sure I already posted my method somewhere around here alredy). Thing is, I made my own cards. Each player has a card with his character portrait (so it's easily recognisable), name, class and some basic stats that helps me, as a DM, to, well, be DM (defenses, passives...). I made a card for each enemy type as well (soldier, lurker, boss...) with different colors for easy manipulation. I have a special card called "End of turn" too, for apparent reasons. We roll initiative as usual and pile the cards accordingly. The one on top acts. He's done - he goes bottom of the "deck" (end of turn goes bottom automaticly to remind us that another turn have passed). Delay = goes down 1 position. Multiple delays = all goes down under the 1st who isn't delaying. Result: no delay because of initiative, lastin effect tracking (spells, etc.), no number erasing due to delaying / readying. No number tracking at all. As all that matters is only the order in which combatants act and not the exact initiative count. As for special effects that "acts" in special initiative count (or will end in, etc.), those have cards too and again, it only matters who goes before them and after them, not in which initiative count exactly. [/QUOTE]
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