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<blockquote data-quote="GMVictory" data-source="post: 1268553" data-attributes="member: 10877"><p>Some ideas for you.</p><p></p><p>1. Restrict the spell lists. Some spells have not been invented yet or the knowledge has been lost.</p><p></p><p>2. Magic item creation feats are not available. Those things are lost lore or those who know how will only teach this to an apprentice or disciple. In the campaign I plan to run I've limited Magic Item creation feats to Brew Potion and Scribe Scroll, everything else is lost lore or can be learned by becoming an apprentice/disciple (and essentially leaving the campaign for the next few years).</p><p></p><p>3. There are two kinds of magic items: Trinkets and artifacts. Trinkets have one or two minor abilities that have subtle effects. Artifacts have greater power, however, the user may not be able to use all of those powers or the enchantments have weakened over time.</p></blockquote><p></p>
[QUOTE="GMVictory, post: 1268553, member: 10877"] Some ideas for you. 1. Restrict the spell lists. Some spells have not been invented yet or the knowledge has been lost. 2. Magic item creation feats are not available. Those things are lost lore or those who know how will only teach this to an apprentice or disciple. In the campaign I plan to run I've limited Magic Item creation feats to Brew Potion and Scribe Scroll, everything else is lost lore or can be learned by becoming an apprentice/disciple (and essentially leaving the campaign for the next few years). 3. There are two kinds of magic items: Trinkets and artifacts. Trinkets have one or two minor abilities that have subtle effects. Artifacts have greater power, however, the user may not be able to use all of those powers or the enchantments have weakened over time. [/QUOTE]
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