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<blockquote data-quote="Blackwind" data-source="post: 1269150" data-attributes="member: 1205"><p>Wow! I'm really impressed with some of the ideas floating around here. Here's what I'm currently considering using:</p><p></p><p>1. Stagger the spell progressions for the spellcasting classes. Thus a Wiz20 would be able to cast two 5th level spells/day (+ bonus spells) just like a normal Wiz10. This is about the magic level I'm going for. This way by the time a character can cast 9th level spells, they'll be well into epic levels and approaching demigod status. </p><p></p><p>But instead of having casters only gain new spells once every two levels, I'm going to spread out the progression. Here would be the first 10 levels of a wizard's spells/day:</p><p></p><p>1. 3/1</p><p>2. 4/1</p><p>3. 4/2</p><p>4. 4/2</p><p>5. 4/2/1</p><p>6. 4/3/1</p><p>7. 4/3/2</p><p>8. 4/3/2</p><p>9. 4/3/2/1</p><p>10. 4/3/3/1</p><p></p><p>2. Probably use the same 1/2 staggering for other spellcasting classes, including bard, paladin, and ranger. Paladin and ranger may still end up being prestige instead of core classes.</p><p></p><p>3. Bolster all magic-using classes by bumping certain abilities. Wizards, for example, could probably use a d6 hit die, 2 more skill points per level, a slightly better weapon selection (including swords, which are used by wizards in all great fantasy literature), and a slightly better attack progression. Maybe some bonus feats too. That's just tentative of course. I would make adjustments for each class and then playtest them until balanced.</p><p></p><p>4. Of course I'll have to prune the spell lists. Some spells would just ruin the flavor of the game - raise dead and resurrection come to mind, as do many more inoccuous spells, like fly.</p><p></p><p>5. I love the idea of having spell chains. Thanks for the great concept!</p><p></p><p>6. Item creation feats: increase the requisite caster level for all of them (probably x2). Also require the enchanter to craft the item him/herself, and have a certain number of Craft ranks to get the item creation feat. I like the idea of a wizard sitting in his mountain-top tower for weeks on end hammering away at the next Glamdring or Narsil.</p><p></p><p>The brew potion feat will require ranks in Alchemy caster level 6th, for example. I may still give Wizards the Scribe Scroll feat for free, but probably at 4th level.</p><p></p><p>Needless to say, every magic item in the game should be unique.</p><p></p><p>7. Making a few other changes to the spellcasting classes. Sorcerors now get their magical abilities from their spirit guides, often spirits of dead ancestors who had magical abilities. These spirit guides can communicate with them in dreams, visions, etc.</p><p></p><p>I'm renaming the Cleric class the Mystic, mostly to reflect that not all priests of a deity have divine magical powers - only those that cultivate a close relationship with the deity through meditation, prayer, devotion, etc. Religion in my campaign is also more realistic than D&D religion (I happen to be a Religious Studies major). </p><p></p><p>The Druid class is going to be replaced by the Shaman, who will work with a particular totem (i.e. Jaguar Shaman, Cave Bear Shaman, etc) as well as other nature spirits. I need to take a second look at the OA shaman before I go making a whole new class, though. Druid is going to be a PrC in my game - in the ancient Celtic lands, druidic training could take up to 20 years and most druids were first bards, or kings, etc. The Druids in my game are a powerful religious order/PrC that holds sway only in a particular area.</p><p></p><p>8. I'm still going to incorporate some of the new skills and feats that I designed, including the various meditation feats (you perform a certain type of meditation for a certain amount of time every morning and gain minor bonuses). Divination is now a skill.</p><p></p><p>I do like Rune Magic and Gem Magic from FR.</p><p></p><p>9. Still searching for the right proportions as far as the economic system goes. Right now I'm thinking about cutting PC wealth in half and making it 5 times more expensive to create magic items. I may end up reducing PC wealth even further than that. </p><p></p><p>Thanks for all the great ideas... and I bet there are still more out there! Bring it on!</p></blockquote><p></p>
[QUOTE="Blackwind, post: 1269150, member: 1205"] Wow! I'm really impressed with some of the ideas floating around here. Here's what I'm currently considering using: 1. Stagger the spell progressions for the spellcasting classes. Thus a Wiz20 would be able to cast two 5th level spells/day (+ bonus spells) just like a normal Wiz10. This is about the magic level I'm going for. This way by the time a character can cast 9th level spells, they'll be well into epic levels and approaching demigod status. But instead of having casters only gain new spells once every two levels, I'm going to spread out the progression. Here would be the first 10 levels of a wizard's spells/day: 1. 3/1 2. 4/1 3. 4/2 4. 4/2 5. 4/2/1 6. 4/3/1 7. 4/3/2 8. 4/3/2 9. 4/3/2/1 10. 4/3/3/1 2. Probably use the same 1/2 staggering for other spellcasting classes, including bard, paladin, and ranger. Paladin and ranger may still end up being prestige instead of core classes. 3. Bolster all magic-using classes by bumping certain abilities. Wizards, for example, could probably use a d6 hit die, 2 more skill points per level, a slightly better weapon selection (including swords, which are used by wizards in all great fantasy literature), and a slightly better attack progression. Maybe some bonus feats too. That's just tentative of course. I would make adjustments for each class and then playtest them until balanced. 4. Of course I'll have to prune the spell lists. Some spells would just ruin the flavor of the game - raise dead and resurrection come to mind, as do many more inoccuous spells, like fly. 5. I love the idea of having spell chains. Thanks for the great concept! 6. Item creation feats: increase the requisite caster level for all of them (probably x2). Also require the enchanter to craft the item him/herself, and have a certain number of Craft ranks to get the item creation feat. I like the idea of a wizard sitting in his mountain-top tower for weeks on end hammering away at the next Glamdring or Narsil. The brew potion feat will require ranks in Alchemy caster level 6th, for example. I may still give Wizards the Scribe Scroll feat for free, but probably at 4th level. Needless to say, every magic item in the game should be unique. 7. Making a few other changes to the spellcasting classes. Sorcerors now get their magical abilities from their spirit guides, often spirits of dead ancestors who had magical abilities. These spirit guides can communicate with them in dreams, visions, etc. I'm renaming the Cleric class the Mystic, mostly to reflect that not all priests of a deity have divine magical powers - only those that cultivate a close relationship with the deity through meditation, prayer, devotion, etc. Religion in my campaign is also more realistic than D&D religion (I happen to be a Religious Studies major). The Druid class is going to be replaced by the Shaman, who will work with a particular totem (i.e. Jaguar Shaman, Cave Bear Shaman, etc) as well as other nature spirits. I need to take a second look at the OA shaman before I go making a whole new class, though. Druid is going to be a PrC in my game - in the ancient Celtic lands, druidic training could take up to 20 years and most druids were first bards, or kings, etc. The Druids in my game are a powerful religious order/PrC that holds sway only in a particular area. 8. I'm still going to incorporate some of the new skills and feats that I designed, including the various meditation feats (you perform a certain type of meditation for a certain amount of time every morning and gain minor bonuses). Divination is now a skill. I do like Rune Magic and Gem Magic from FR. 9. Still searching for the right proportions as far as the economic system goes. Right now I'm thinking about cutting PC wealth in half and making it 5 times more expensive to create magic items. I may end up reducing PC wealth even further than that. Thanks for all the great ideas... and I bet there are still more out there! Bring it on! [/QUOTE]
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