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<blockquote data-quote="Saeviomagy" data-source="post: 1273233" data-attributes="member: 5890"><p>You could always do the exact opposite with classes to what has been suggested:</p><p></p><p>Remove the primary spellcasters and leave the secondary casters intact.</p><p></p><p>So the bard, ranger, hexblade and paladin are now your only spellcasters.</p><p></p><p>If I were you, I'd probably take something away from bards to make up for this - they've suddenly become the most powerful magicians around, AND they have skills AND they have music. Personally I'd consider removing music.</p><p></p><p>The next level of low magic would be to remove ALL spellcasting. Don't remove the spellcasting classes, or their ability to learn spells and don't remove spellcasting feats.</p><p></p><p>Give every spellcasting class UMD as a class skill.</p><p></p><p>Require UMD for activation of ANY magic item.</p><p></p><p>Remove UMD from non-spellcasting classes.</p><p></p><p>Make UMD dependant upon a spellcaster's prime stat.</p><p></p><p>Allow crafting of magical items as normal (ie - spellcasting classes still know spells, so they can still craft items. They just can't cast spells without an item to cast them from).</p><p></p><p>Now - every spellcaster needs items to cast spells from. Wizard's walk around with magic staves full of spells. Noone else uses magical items (because they won't work properly). etc.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1273233, member: 5890"] You could always do the exact opposite with classes to what has been suggested: Remove the primary spellcasters and leave the secondary casters intact. So the bard, ranger, hexblade and paladin are now your only spellcasters. If I were you, I'd probably take something away from bards to make up for this - they've suddenly become the most powerful magicians around, AND they have skills AND they have music. Personally I'd consider removing music. The next level of low magic would be to remove ALL spellcasting. Don't remove the spellcasting classes, or their ability to learn spells and don't remove spellcasting feats. Give every spellcasting class UMD as a class skill. Require UMD for activation of ANY magic item. Remove UMD from non-spellcasting classes. Make UMD dependant upon a spellcaster's prime stat. Allow crafting of magical items as normal (ie - spellcasting classes still know spells, so they can still craft items. They just can't cast spells without an item to cast them from). Now - every spellcaster needs items to cast spells from. Wizard's walk around with magic staves full of spells. Noone else uses magical items (because they won't work properly). etc. [/QUOTE]
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