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Alternate Magic System (Bye-Bye Spells Per Day!)
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<blockquote data-quote="Angcuru" data-source="post: 954820" data-attributes="member: 10948"><p>*Think think think, think think think.*</p><p></p><p>After considering the flaws pointed out in my point-based spell system, I am thinking to myself: "What was I thinking!?" I like the general idea, but now I see that I left a big gaping opportunity for powergaming. I think maybe what I'll do is increase the costs of the spells and leave the spell points per level as they are, allowing the caster to regain a few points every hour. The question is, how much regained in how much time? </p><p></p><p></p><p></p><p>Hmmm.... This seems interesting. 1st spells cost 1, 2nd costs 3, 3rd costs 5, 4th costs 7, 5 costs 9, 6th costs 11, 7th costs 13, 8th costs 15, and 9th costs 17. Methinks I'll use this. Cantrips / orisons will stay the same.</p><p></p><p>I tried to beef up the sorcerer by adding a few feats, but apparently they lack in my conversion the <em>oomph</em> that distinguished them from the wizards. I think I'm going to snatch a few ideas from <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=53859" target="_blank">Draugin</a> to make up for that. Credit will be given where it is due, of course.</p></blockquote><p></p>
[QUOTE="Angcuru, post: 954820, member: 10948"] *Think think think, think think think.* After considering the flaws pointed out in my point-based spell system, I am thinking to myself: "What was I thinking!?" I like the general idea, but now I see that I left a big gaping opportunity for powergaming. I think maybe what I'll do is increase the costs of the spells and leave the spell points per level as they are, allowing the caster to regain a few points every hour. The question is, how much regained in how much time? Hmmm.... This seems interesting. 1st spells cost 1, 2nd costs 3, 3rd costs 5, 4th costs 7, 5 costs 9, 6th costs 11, 7th costs 13, 8th costs 15, and 9th costs 17. Methinks I'll use this. Cantrips / orisons will stay the same. I tried to beef up the sorcerer by adding a few feats, but apparently they lack in my conversion the [i]oomph[/i] that distinguished them from the wizards. I think I'm going to snatch a few ideas from [URL=http://enworld.cyberstreet.com/showthread.php?s=&threadid=53859]Draugin[/URL] to make up for that. Credit will be given where it is due, of course. [/QUOTE]
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