Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Alternate magic systems
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Strutinan" data-source="post: 581877" data-attributes="member: 9267"><p>Back in the early days of 3e, I had a psionics system idea that I scrapped because it resembled magic too much.</p><p></p><p>Essentiall, all effects where driven by a serries of "Trained Only" skills. One skill per effect category: body manipulation, elemental forces, material manipulation, ect.</p><p></p><p>Each skill had a set of tables that listed what effects it could produce. The most basic of effects had a "rank cost" of zero, with better effects having increasing rank costs. Range, casting time, and duration had rank costs as well. You had to have at least one rank left after designing the effect you want to use in order to "cast" it.</p><p></p><p>At the end of the casting time, you make a skill check to "cast" the spell. If you make DC 10 then the spell is cast, but the effort gives you "power shock" a splitting headache that lasts for days (1d6 temp Int, Wis, and Cha damage). If you make DC 15 then the spell is cast, and it only exhausts you (2d6 subdual damage). If you make DC 20 then the spell is cast flawlessly, no side effects.</p><p></p><p>Thats about as far as I got, edited for magical terminology of course. Maybe you could go with something similar?</p></blockquote><p></p>
[QUOTE="Strutinan, post: 581877, member: 9267"] Back in the early days of 3e, I had a psionics system idea that I scrapped because it resembled magic too much. Essentiall, all effects where driven by a serries of "Trained Only" skills. One skill per effect category: body manipulation, elemental forces, material manipulation, ect. Each skill had a set of tables that listed what effects it could produce. The most basic of effects had a "rank cost" of zero, with better effects having increasing rank costs. Range, casting time, and duration had rank costs as well. You had to have at least one rank left after designing the effect you want to use in order to "cast" it. At the end of the casting time, you make a skill check to "cast" the spell. If you make DC 10 then the spell is cast, but the effort gives you "power shock" a splitting headache that lasts for days (1d6 temp Int, Wis, and Cha damage). If you make DC 15 then the spell is cast, and it only exhausts you (2d6 subdual damage). If you make DC 20 then the spell is cast flawlessly, no side effects. Thats about as far as I got, edited for magical terminology of course. Maybe you could go with something similar? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Alternate magic systems
Top