Pielorinho
Iron Fist of Pelor
I know that several companies have published magical systems that present an alternative to the Vancian "fire-and-forget" D&D rules. I'm interested in maybe adding an alternative system to my campaign, but when I've flipped through books at my FLGS, I've been unable to grasp the essentials of other systems in five minutes of looking at a book.
I'm wondering if some kinds souls out there would be willing to summarize some of the alternate systems for me, mentioning which books they appear in? Here's an example of what I'm looking for (although my example isn't D20):
Werewolf: characters gain "gifts," which are magical abilities granted to them by spirits. A character's gifts are limited by their "rank" (equivalent roughly to level), their moon sign, and their tribe. Using a gift has a cost, usually a "gnosis" cost, but sometimes a "rage" cost. Characters have a set amount of gnosis points and rage points, which they regenerate through in-game actions (e.g., meditating in a caern regenerates gnosis, whereas getting hit in battle regenerates rage).
Thanks!
Daniel
I'm wondering if some kinds souls out there would be willing to summarize some of the alternate systems for me, mentioning which books they appear in? Here's an example of what I'm looking for (although my example isn't D20):
Werewolf: characters gain "gifts," which are magical abilities granted to them by spirits. A character's gifts are limited by their "rank" (equivalent roughly to level), their moon sign, and their tribe. Using a gift has a cost, usually a "gnosis" cost, but sometimes a "rage" cost. Characters have a set amount of gnosis points and rage points, which they regenerate through in-game actions (e.g., meditating in a caern regenerates gnosis, whereas getting hit in battle regenerates rage).
Thanks!
Daniel