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Alternate Massive Damage Rule
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<blockquote data-quote="Kyamsil" data-source="post: 1580190" data-attributes="member: 2534"><p>I have changed the threshold in my campaign to a combination of variants from the UA.</p><p></p><p>Con Score + 2hp/level or HD. I have also added a modifier for smaller/bigger creatures than Medium (Exactly the same size modifier they get to opposed rolls:+4 for each size category bigger than medium, -4 for each size category smaller than medium).</p><p></p><p>I have also adopted the saving throw DC that you have mentioned: 15 +2/10 extra damage. The results is that you drop to 0 (I am using a modified version of the "Death & Dying" rules from UA so reaching 0 is enough of a problem.)</p><p></p><p>My PCs are in the 9-10 level range and thus have massive damage thresholds of around 34-45 more or less, so there isn't much change. So far, the system seems to be working well (when used with the modified "Death & Dying" that is). The only noticeable change is that forcing a Fortitude save for massive damage when someone who deals good amounts of damage on a critical comes into play more often, but as the results of the failed save are less severe they balance it nicely.</p></blockquote><p></p>
[QUOTE="Kyamsil, post: 1580190, member: 2534"] I have changed the threshold in my campaign to a combination of variants from the UA. Con Score + 2hp/level or HD. I have also added a modifier for smaller/bigger creatures than Medium (Exactly the same size modifier they get to opposed rolls:+4 for each size category bigger than medium, -4 for each size category smaller than medium). I have also adopted the saving throw DC that you have mentioned: 15 +2/10 extra damage. The results is that you drop to 0 (I am using a modified version of the "Death & Dying" rules from UA so reaching 0 is enough of a problem.) My PCs are in the 9-10 level range and thus have massive damage thresholds of around 34-45 more or less, so there isn't much change. So far, the system seems to be working well (when used with the modified "Death & Dying" that is). The only noticeable change is that forcing a Fortitude save for massive damage when someone who deals good amounts of damage on a critical comes into play more often, but as the results of the failed save are less severe they balance it nicely. [/QUOTE]
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