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<blockquote data-quote="Clay_More" data-source="post: 3990280" data-attributes="member: 9813"><p>I finished the Wind style, which is a showcase of how the different styles will function. This is a very movement and agility based style, as you'll be able to see, and an example of how the Rage system allows for some funky special attacks. </p><p></p><p><span style="font-size: 26px">Wind Style</span></p><p></p><p><strong>Wind Style </strong></p><p>Prerequisites: Melee 3</p><p>Description: You move swiftly in combat, making attacks as you move.</p><p>Benefit: You may perform instant attacks while performing the full move action.</p><p></p><p><strong>Swift Feet</strong></p><p>Prerequisites: Melee 5</p><p>Description: You are harder to hit while moving through combat.</p><p>Benefit: You gain a +2 bonus to your Defence Class when performing the full move action.</p><p></p><p><strong>Elusive Maneuvers</strong></p><p>Prerequisites: Melee 7</p><p>Description: You are able to move away from attacking opponents if they miss their attacks.</p><p>Benefit: If an attack against you misses, you are allowed to make a free 5 ft. move in any direction.</p><p></p><p><strong>Retreating Blow (Special Attack)</strong></p><p>Prerequisites: Melee 9</p><p>Attack Time: Instant action</p><p>Rage Cost: 3</p><p>Description: You are able to attack opponents as you move away from them.</p><p>Benefit: Retreating Blow is an instant attack that can be performed against an opponent when you move out of the area he threatens. </p><p></p><p><strong>Surgical Precision</strong></p><p>Prerequisites: Melee 11</p><p>Description: Your Retreating Blow can cause greater damage by targeting your opponents vulnerable spots. </p><p>Benefit: You may add your Dexterity Modifier to the damage caused by Retreating Blow instead of your Strength Modifier. </p><p></p><p><strong>Offensive Defence (Special Attack)</strong></p><p>Prerequisites: Melee 13</p><p>Attack Time: Counter action</p><p>Rage Cost: 4</p><p>Description: You are able to attack opponents who try to perform attacks of opportunity on you.</p><p>Benefit: Offensive Defence can be performed on any opponent who is making an attack of opportunity against you. </p><p></p><p><em>Whirlwind Sub-Style</em></p><p></p><p><strong>Wind Slash</strong></p><p>Prerequisites: Melee 15</p><p>Description: You are able to injure additional foes with your Offensive Defence attack.</p><p>Benefit: When you perform an Offensive Defence attack, you may make an additional attack at another opponent within range with a -5 penalty to your attack roll.</p><p></p><p><strong>Infuriated Dodge</strong></p><p>Prerequisites: Melee 17</p><p>Description: You gain defensive momentum from injuring your enemies.</p><p>Benefit: You gain a +1 cumulate bonus to your Defence Class for each time you injure an opponent during your turn. This bonus will last for a full round.</p><p></p><p><strong>Whirlwind Attack (Special Attack)</strong></p><p>Prerequisites: Melee 19</p><p>Attack Time: Instant action</p><p>Rage Cost: 8</p><p>Description: You attack all opponents around you.</p><p>Benefit: When you perform a Whirlwind Attack, you may make on attack against all opponents within melee range. </p><p></p><p><strong>Furious Whirlwind</strong></p><p>Prerequisites: Melee 21</p><p>Description: You may use your natural agility to cause more damage with your Whirlwind Attack.</p><p>Benefit: When performing a Whirlwind Attack, you may choose to add your Dexterity Modifier to the damage caused instead of your Strength Modifier.</p><p></p><p><strong>Impaling Wind</strong></p><p>Prerequisites: Melee 23</p><p>Description: You have the ability to bypass armor when performing some special attacks.</p><p>Benefit: When you perform an Offensive Defence or Whirlwind Attack, you will always cause at least one point of damage if you hit, no matter the armor of your opponent.</p><p></p><p><strong>Combat Sprint</strong></p><p>Prerequisites: Melee 25</p><p>Description: You gain Rage from moving in combat.</p><p>Benefit: You gain 2 points of Rage whenever you perform a full move action in combat.</p><p></p><p><strong>Bloodwind</strong></p><p>Prerequisites: Melee 27</p><p>Description: You become more agile as you cause damage to the foes around you.</p><p>Benefit: You gain a cumulate +1 bonus to your Dexterity for each opponent you injure with your Whirlwind attack. This bonus will last for one full round.</p><p></p><p><strong>Offensive Precision</strong></p><p>Prerequisites: Melee 29</p><p>Description: The additional attack granted by Wind Slash becomes more precise.</p><p>Benefit: You no longer suffer a -5 penalty to the hit roll of the attack granted by the Wind Slash feat. </p><p></p><p><em>Tornado Sub-Style</em></p><p></p><p><strong>Debris Cloud (Special Action)</strong></p><p>Prerequisites: Melee 15</p><p>Action Time: Instant action</p><p>Rage Cost: 5</p><p>Description: You are able to raise a furious wind with your weapon, covering a large area in a cloud of debris.</p><p>Benefit: You can only perform the Debris Cloud action in a place that has a good amount of loose material on the ground. The loose material can be of any nature, including sand, leaves or dust. You create a big cloud of debris that will cover an area of 20 ft. around the point where it was created. Anyone inside the cloud gain 50% concealment. The cloud lasts for 1d4+1 rounds. </p><p></p><p><strong>Clouded Strike</strong></p><p>Prerequisites: Melee 17</p><p>Description: You are able to strike more viciously from concealment.</p><p>Benefit: When you attack while under any form of concealment, you gain a +2 bonus to your hit and damage roll.</p><p></p><p><strong>Desert Wind</strong></p><p>Prerequisites: Melee 19</p><p>Description: Increases the duration of your Debris Cloud.</p><p>Benefit: Your Debris Cloud will have its duration increased by two rounds.</p><p></p><p><strong>Eye of the Storm</strong></p><p>Prerequisites: Melee 21</p><p>Description: You are constantly the eye of the storm when creating a Debris Cloud.</p><p>Benefit: When you have created a Debris Cloud, the cloud will continously be centered on you, allowing you to move with the cloud. </p><p></p><p><strong>Blinding Sand (Special Attack)</strong></p><p>Prerequisites: Melee 23</p><p>Attack Time: Instant Action</p><p>Rage Cost: 6</p><p>Description: You attempt to blind your opponent with an attack against his eyes.</p><p>Benefit: You can only perform the Blinding Sand attack against an opponent that is within a Debris Cloud created by you. If the attack hits and causes damage, your opponent will be blinded for a number of rounds equal to the damage caused. </p><p></p><p><strong>Hidden Step</strong></p><p>Prerequisites: Melee 25</p><p>Description: You move more rapidly inside your Debris Cloud.</p><p>Benefit: While inside a Debris Cloud created by you, you are able to make an additional free 5 ft. step each round.</p><p></p><p><strong>Howling Tornado (Special Action)</strong></p><p>Prerequisites: Melee 27</p><p>Action Time: Instant action</p><p>Rage Cost: 10</p><p>Description: You increase the strength of your Debris Cloud to a point where it can damage opponents. </p><p>Benefit: Howling Tornado can only be used inside a Debris Cloud created by yourself. By swinging your weapon wildly you are able to strengthen the cloud to a point where it can damage and blind opponents within it. All opponents within the Debris Cloud will suffer 1d4 points of damage that bypasses Armor Class. Anyone damaged by the cloud must roll a Reflex Saving Throw (DC is equal to your Dexterity) or become blinded for a number rounds equal to the damage caused. </p><p></p><p><strong>Fury of the Sand</strong></p><p>Prerequisites: Melee 29</p><p>Benefit: The Saving Throw DC of your Howling Tornado special action is increased by +2. </p><p></p><p><em>Tempest Sub-Style</em></p><p></p><p><strong>Leaping Blow (Special Attack)</strong></p><p>Prerequisites: Melee 15</p><p>Attack Time: Instant action</p><p>Rage Cost: 7</p><p>Description: You jump over an opponent, making an immediate attack as you land behind him.</p><p>Benefit: When you perform a Leaping Blow, you must succeed at a Jump check (DC 15, +4 for every size category that the opponent is larger than you). If you succeed at your Jump check, you land on the opposite side of the opponent and you may make an immediate attack. </p><p></p><p><strong>Bewildering Stride</strong></p><p>Prerequisites: Melee 17</p><p>Description: Your Leaping Blow bewilders your opponents.</p><p>Benefit: For one full round after performing a Leaping Blow, you gain a +3 bonus to your Defence Class.</p><p></p><p><strong>Surprising Leap</strong></p><p>Prerequisites: Melee 19</p><p>Description: Your Leaping Blow attacks are far more precise.</p><p>Benefit: You add double your Dexterity modifier to the attack roll of Leaping Blow, if you use the Agile Fighting feat to add your Dexterity modifier to your attack rolls.</p><p></p><p><strong>Aerial Strike (Special Attack)</strong></p><p>Prerequisites: Melee 21</p><p>Attack Time: Instant action</p><p>Rage Cost: 8</p><p>Description: Your mastery with your weapon enables you to strike opponents from afar.</p><p>Benefit: You may perform Aerial Strike at any opponent within 30 ft. of you that you have line of sight to. The attack will be executed like a regular melee attack, except that it ignores any obstacles that might otherwise provide a Defence bonus. </p><p></p><p><strong>Aerial Lance</strong></p><p>Prerequisites: Melee 23</p><p>Description: Your Aerial Strike attacks have the ability to bypass armor.</p><p>Benefit: Your Aerial Strike attacks ignore half of your opponents Armor Class.</p><p></p><p><strong>Wind of the Djinn (Special Action)</strong></p><p>Prerequisites: Melee 25</p><p>Action Time: Instant action</p><p>Rage Cost: 2</p><p>Description: You can instantly appear behind an opponent you have made a successful melee attack against.</p><p>Benefit: When can perform Wind of the Djinn right after you have injured an opponent with a melee attack, including Aerial Strike. You will instantly be teleported to stand behind the opponent.</p><p></p><p><strong>Ride the Wind</strong></p><p>Prerequisites: Melee 27</p><p>Description: You are far faster than normal men.</p><p>Benefit: Your movement speed is permantly increased by 10 ft.</p><p></p><p><strong>Doom Tempest</strong></p><p>Prerequisites: Melee 29</p><p>Description: You cause additional damage when you gain momentum.</p><p>Benefit: Your damage with all special attacks is increased by 1 point for each 5 ft. you have moved in the round. This includes movement from Wind of the Djinn and Leaping Blow.</p></blockquote><p></p>
[QUOTE="Clay_More, post: 3990280, member: 9813"] I finished the Wind style, which is a showcase of how the different styles will function. This is a very movement and agility based style, as you'll be able to see, and an example of how the Rage system allows for some funky special attacks. [size=14]Wind Style[/size] [b]Wind Style [/b] Prerequisites: Melee 3 Description: You move swiftly in combat, making attacks as you move. Benefit: You may perform instant attacks while performing the full move action. [b]Swift Feet[/b] Prerequisites: Melee 5 Description: You are harder to hit while moving through combat. Benefit: You gain a +2 bonus to your Defence Class when performing the full move action. [b]Elusive Maneuvers[/b] Prerequisites: Melee 7 Description: You are able to move away from attacking opponents if they miss their attacks. Benefit: If an attack against you misses, you are allowed to make a free 5 ft. move in any direction. [b]Retreating Blow (Special Attack)[/b] Prerequisites: Melee 9 Attack Time: Instant action Rage Cost: 3 Description: You are able to attack opponents as you move away from them. Benefit: Retreating Blow is an instant attack that can be performed against an opponent when you move out of the area he threatens. [b]Surgical Precision[/b] Prerequisites: Melee 11 Description: Your Retreating Blow can cause greater damage by targeting your opponents vulnerable spots. Benefit: You may add your Dexterity Modifier to the damage caused by Retreating Blow instead of your Strength Modifier. [b]Offensive Defence (Special Attack)[/b] Prerequisites: Melee 13 Attack Time: Counter action Rage Cost: 4 Description: You are able to attack opponents who try to perform attacks of opportunity on you. Benefit: Offensive Defence can be performed on any opponent who is making an attack of opportunity against you. [i]Whirlwind Sub-Style[/i] [b]Wind Slash[/b] Prerequisites: Melee 15 Description: You are able to injure additional foes with your Offensive Defence attack. Benefit: When you perform an Offensive Defence attack, you may make an additional attack at another opponent within range with a -5 penalty to your attack roll. [b]Infuriated Dodge[/b] Prerequisites: Melee 17 Description: You gain defensive momentum from injuring your enemies. Benefit: You gain a +1 cumulate bonus to your Defence Class for each time you injure an opponent during your turn. This bonus will last for a full round. [b]Whirlwind Attack (Special Attack)[/b] Prerequisites: Melee 19 Attack Time: Instant action Rage Cost: 8 Description: You attack all opponents around you. Benefit: When you perform a Whirlwind Attack, you may make on attack against all opponents within melee range. [b]Furious Whirlwind[/b] Prerequisites: Melee 21 Description: You may use your natural agility to cause more damage with your Whirlwind Attack. Benefit: When performing a Whirlwind Attack, you may choose to add your Dexterity Modifier to the damage caused instead of your Strength Modifier. [b]Impaling Wind[/b] Prerequisites: Melee 23 Description: You have the ability to bypass armor when performing some special attacks. Benefit: When you perform an Offensive Defence or Whirlwind Attack, you will always cause at least one point of damage if you hit, no matter the armor of your opponent. [b]Combat Sprint[/b] Prerequisites: Melee 25 Description: You gain Rage from moving in combat. Benefit: You gain 2 points of Rage whenever you perform a full move action in combat. [b]Bloodwind[/b] Prerequisites: Melee 27 Description: You become more agile as you cause damage to the foes around you. Benefit: You gain a cumulate +1 bonus to your Dexterity for each opponent you injure with your Whirlwind attack. This bonus will last for one full round. [b]Offensive Precision[/b] Prerequisites: Melee 29 Description: The additional attack granted by Wind Slash becomes more precise. Benefit: You no longer suffer a -5 penalty to the hit roll of the attack granted by the Wind Slash feat. [i]Tornado Sub-Style[/i] [b]Debris Cloud (Special Action)[/b] Prerequisites: Melee 15 Action Time: Instant action Rage Cost: 5 Description: You are able to raise a furious wind with your weapon, covering a large area in a cloud of debris. Benefit: You can only perform the Debris Cloud action in a place that has a good amount of loose material on the ground. The loose material can be of any nature, including sand, leaves or dust. You create a big cloud of debris that will cover an area of 20 ft. around the point where it was created. Anyone inside the cloud gain 50% concealment. The cloud lasts for 1d4+1 rounds. [b]Clouded Strike[/b] Prerequisites: Melee 17 Description: You are able to strike more viciously from concealment. Benefit: When you attack while under any form of concealment, you gain a +2 bonus to your hit and damage roll. [b]Desert Wind[/b] Prerequisites: Melee 19 Description: Increases the duration of your Debris Cloud. Benefit: Your Debris Cloud will have its duration increased by two rounds. [b]Eye of the Storm[/b] Prerequisites: Melee 21 Description: You are constantly the eye of the storm when creating a Debris Cloud. Benefit: When you have created a Debris Cloud, the cloud will continously be centered on you, allowing you to move with the cloud. [b]Blinding Sand (Special Attack)[/b] Prerequisites: Melee 23 Attack Time: Instant Action Rage Cost: 6 Description: You attempt to blind your opponent with an attack against his eyes. Benefit: You can only perform the Blinding Sand attack against an opponent that is within a Debris Cloud created by you. If the attack hits and causes damage, your opponent will be blinded for a number of rounds equal to the damage caused. [b]Hidden Step[/b] Prerequisites: Melee 25 Description: You move more rapidly inside your Debris Cloud. Benefit: While inside a Debris Cloud created by you, you are able to make an additional free 5 ft. step each round. [b]Howling Tornado (Special Action)[/b] Prerequisites: Melee 27 Action Time: Instant action Rage Cost: 10 Description: You increase the strength of your Debris Cloud to a point where it can damage opponents. Benefit: Howling Tornado can only be used inside a Debris Cloud created by yourself. By swinging your weapon wildly you are able to strengthen the cloud to a point where it can damage and blind opponents within it. All opponents within the Debris Cloud will suffer 1d4 points of damage that bypasses Armor Class. Anyone damaged by the cloud must roll a Reflex Saving Throw (DC is equal to your Dexterity) or become blinded for a number rounds equal to the damage caused. [b]Fury of the Sand[/b] Prerequisites: Melee 29 Benefit: The Saving Throw DC of your Howling Tornado special action is increased by +2. [i]Tempest Sub-Style[/i] [b]Leaping Blow (Special Attack)[/b] Prerequisites: Melee 15 Attack Time: Instant action Rage Cost: 7 Description: You jump over an opponent, making an immediate attack as you land behind him. Benefit: When you perform a Leaping Blow, you must succeed at a Jump check (DC 15, +4 for every size category that the opponent is larger than you). If you succeed at your Jump check, you land on the opposite side of the opponent and you may make an immediate attack. [b]Bewildering Stride[/b] Prerequisites: Melee 17 Description: Your Leaping Blow bewilders your opponents. Benefit: For one full round after performing a Leaping Blow, you gain a +3 bonus to your Defence Class. [b]Surprising Leap[/b] Prerequisites: Melee 19 Description: Your Leaping Blow attacks are far more precise. Benefit: You add double your Dexterity modifier to the attack roll of Leaping Blow, if you use the Agile Fighting feat to add your Dexterity modifier to your attack rolls. [b]Aerial Strike (Special Attack)[/b] Prerequisites: Melee 21 Attack Time: Instant action Rage Cost: 8 Description: Your mastery with your weapon enables you to strike opponents from afar. Benefit: You may perform Aerial Strike at any opponent within 30 ft. of you that you have line of sight to. The attack will be executed like a regular melee attack, except that it ignores any obstacles that might otherwise provide a Defence bonus. [b]Aerial Lance[/b] Prerequisites: Melee 23 Description: Your Aerial Strike attacks have the ability to bypass armor. Benefit: Your Aerial Strike attacks ignore half of your opponents Armor Class. [b]Wind of the Djinn (Special Action)[/b] Prerequisites: Melee 25 Action Time: Instant action Rage Cost: 2 Description: You can instantly appear behind an opponent you have made a successful melee attack against. Benefit: When can perform Wind of the Djinn right after you have injured an opponent with a melee attack, including Aerial Strike. You will instantly be teleported to stand behind the opponent. [b]Ride the Wind[/b] Prerequisites: Melee 27 Description: You are far faster than normal men. Benefit: Your movement speed is permantly increased by 10 ft. [b]Doom Tempest[/b] Prerequisites: Melee 29 Description: You cause additional damage when you gain momentum. Benefit: Your damage with all special attacks is increased by 1 point for each 5 ft. you have moved in the round. This includes movement from Wind of the Djinn and Leaping Blow. [/QUOTE]
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