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General Tabletop Discussion
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Alternate Method of Calculating Hit Points
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<blockquote data-quote="Jacob Lewis" data-source="post: 7385300" data-attributes="member: 6667921"><p>I am so tired of seeing Constitution being used for nothing but hit points! Why don't any other stats have a say in it? Do they not say something about the character beyond mere characteristics?? I for one would like to see these insignificant attributes get a little more attention on the one aspect that matters the most: freakin hit points!</p><p></p><p>So start with Constitution score at first level. Then add your Strength modifier. You can't be strong if you're not healthy! Right? Now Dexterity modifiers are going to adjust negative hit points. That's right! A fast character doesn't need more hit points because he can avoid getting hit in the first place. And, if he's fast, then he's probably small. Small creatures have fewer hit points! Ask any kobold or goblin.</p><p></p><p>Intelligence works just like Dexterity. If you're smart, you probably sucked in physical education and showered wearing a bathing suit, even at home. But if you got good Wisdom, double your hit points. Because the wise character knows the only way to survive is more hit points!</p><p></p><p>Charisma does nothing for hit points. It's already doing too much and nobody really knows how it does anything. But it looks good in a bathing suit, even if you're showering in your own house.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 7385300, member: 6667921"] I am so tired of seeing Constitution being used for nothing but hit points! Why don't any other stats have a say in it? Do they not say something about the character beyond mere characteristics?? I for one would like to see these insignificant attributes get a little more attention on the one aspect that matters the most: freakin hit points! So start with Constitution score at first level. Then add your Strength modifier. You can't be strong if you're not healthy! Right? Now Dexterity modifiers are going to adjust negative hit points. That's right! A fast character doesn't need more hit points because he can avoid getting hit in the first place. And, if he's fast, then he's probably small. Small creatures have fewer hit points! Ask any kobold or goblin. Intelligence works just like Dexterity. If you're smart, you probably sucked in physical education and showered wearing a bathing suit, even at home. But if you got good Wisdom, double your hit points. Because the wise character knows the only way to survive is more hit points! Charisma does nothing for hit points. It's already doing too much and nobody really knows how it does anything. But it looks good in a bathing suit, even if you're showering in your own house. [/QUOTE]
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