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General Tabletop Discussion
*Dungeons & Dragons
Alternate Method of Calculating Hit Points
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<blockquote data-quote="cooperjer" data-source="post: 7385798" data-attributes="member: 6862150"><p>I've thought about the same thing and proposed to my players that we implement the use of the 13th Age Escalation die. However, I added that is was also acting as a bonus to damage. Thus by round three of combat creatures were hitting at a +2 with a +4 bonus to damage per hit. My players didn't like this idea because the concluded that AC would be negated by round 3 or 4 and the only valuable defense is HP. Thus, they would want to redesign their characters to increase their HP. The net result of the conversation was that we're still looking at ways to take combat with level 12 to 13 characters and keep it limited to 3 or 4 rounds.</p><p></p><p>I like the idea of using the 13th Age escalation die, but I also see the concern my player had. Since I haven't played in a 13th Age game, I don't know what else is in the rules systems that helps players feel their characters don't need hundreds of HP to live at higher levels.</p></blockquote><p></p>
[QUOTE="cooperjer, post: 7385798, member: 6862150"] I've thought about the same thing and proposed to my players that we implement the use of the 13th Age Escalation die. However, I added that is was also acting as a bonus to damage. Thus by round three of combat creatures were hitting at a +2 with a +4 bonus to damage per hit. My players didn't like this idea because the concluded that AC would be negated by round 3 or 4 and the only valuable defense is HP. Thus, they would want to redesign their characters to increase their HP. The net result of the conversation was that we're still looking at ways to take combat with level 12 to 13 characters and keep it limited to 3 or 4 rounds. I like the idea of using the 13th Age escalation die, but I also see the concern my player had. Since I haven't played in a 13th Age game, I don't know what else is in the rules systems that helps players feel their characters don't need hundreds of HP to live at higher levels. [/QUOTE]
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Alternate Method of Calculating Hit Points
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