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Alternate Paladin Class Features
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<blockquote data-quote="Nahat Anoj" data-source="post: 4726363" data-attributes="member: 25075"><p>Yeah the redeemer and protector are Wisdom secondary. The vindicator is Strength secondary. The way I want them to work is that they are all basically defenders. The Protector's Call is the best calling for straight-up defendering. The Redeemer's call if you want a good side dose of Leader - this paladin defends by making his allies harder to kill. And the vindicator is your Striker-like Defender, doing lots of damage if you ignore him.</p><p></p><p>When I'm rewriting the powers, I'm not only making them Cha-based but I'm trying make it so that it's more optimal or generally worth the monster's time to fight the paladin. Some powers, like Enfeebling Strike, make it harder for a monster to hit both a paladin's allies *and* the paladin. In general, I don't think that's a good idea for the paladin in his capacity as a Defender - he should encourage monsters to attack him as much as possible. So I changed Enfeebling Strike to make it work the way I'd like (it's called Warding Strike now).</p><p></p><p>Here are the at-wills (most are modified, one is made up):</p></blockquote><p></p>
[QUOTE="Nahat Anoj, post: 4726363, member: 25075"] Yeah the redeemer and protector are Wisdom secondary. The vindicator is Strength secondary. The way I want them to work is that they are all basically defenders. The Protector's Call is the best calling for straight-up defendering. The Redeemer's call if you want a good side dose of Leader - this paladin defends by making his allies harder to kill. And the vindicator is your Striker-like Defender, doing lots of damage if you ignore him. When I'm rewriting the powers, I'm not only making them Cha-based but I'm trying make it so that it's more optimal or generally worth the monster's time to fight the paladin. Some powers, like Enfeebling Strike, make it harder for a monster to hit both a paladin's allies *and* the paladin. In general, I don't think that's a good idea for the paladin in his capacity as a Defender - he should encourage monsters to attack him as much as possible. So I changed Enfeebling Strike to make it work the way I'd like (it's called Warding Strike now). Here are the at-wills (most are modified, one is made up): [/QUOTE]
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