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General Tabletop Discussion
*Pathfinder & Starfinder
Alternate Penalties to Conditions?
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 4398908" data-attributes="member: 43283"><p>I was thinking about this, and was wondering, "What's a good alternative?" Now, just so it's clear, here's where I'm coming from...</p><p></p><p>1. I think it sucks when a character is basically removed from the game because of a crappy roll. It might be temporary because of failing a Fear check, it might be permanent because of failing to save vs some Death effect. Or it could be, "You can't control your character because he's under Charm, so he's going to go along with [blah blah blah]".</p><p></p><p>2. Yes, a solution is "don't use creatures with those effects" or "just don't use those abilities". It's an easy/obvious solution, and not what I'm looking for.</p><p></p><p>So it seems to me that the...easiest?... solution would be to turn around and do something like a penalty to actions instead.</p><p></p><p>No initiative roll, you're automatically at the bottom of the stack. You can only fight defensively. You only get 1 attack a round, regardless of how many you've got. You can only make a 5' move, unless staying in that place will kill your character, in which case they can move away from the threat and then drop back to the 5' move limitation. And of course the obvious, "you're at a penalty of [x] to all your actions for [y] rounds, because you failed your saving throw and you're suffering from [z] condition".</p><p></p><p>I might be missing something but like I said, I think that going with some sort of penalty (or combination perhaps) might be the easiest/best alternative.</p><p></p><p>Looking at the condition summary from d20 SRD, there's a bunch of 'em. Of course, it doesn't cover certain "effects" like being turned into Stone.</p><p><a href="http://www.d20srd.org/indexes/conditions.htm" target="_blank">http://www.d20srd.org/indexes/conditions.htm</a></p><p></p><p>So, what kind of penalties would/should be assigned instead? The idea being, the character should still be able to do _something_ meaningful.</p><p></p><p>Sidenote: Maybe some of these conditions should be "collapsed"? I personally am a fan of the way that skills were chopped down for SW Saga and the first Pathfinder. I realize that not everyone likes that, but that's a whole other topic. Bearing in mind that I _am_ a fan of that, perhaps some of the conditions could be combined? Or turned into a function of how badly the character failed the saving throw?</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4398908, member: 43283"] I was thinking about this, and was wondering, "What's a good alternative?" Now, just so it's clear, here's where I'm coming from... 1. I think it sucks when a character is basically removed from the game because of a crappy roll. It might be temporary because of failing a Fear check, it might be permanent because of failing to save vs some Death effect. Or it could be, "You can't control your character because he's under Charm, so he's going to go along with [blah blah blah]". 2. Yes, a solution is "don't use creatures with those effects" or "just don't use those abilities". It's an easy/obvious solution, and not what I'm looking for. So it seems to me that the...easiest?... solution would be to turn around and do something like a penalty to actions instead. No initiative roll, you're automatically at the bottom of the stack. You can only fight defensively. You only get 1 attack a round, regardless of how many you've got. You can only make a 5' move, unless staying in that place will kill your character, in which case they can move away from the threat and then drop back to the 5' move limitation. And of course the obvious, "you're at a penalty of [x] to all your actions for [y] rounds, because you failed your saving throw and you're suffering from [z] condition". I might be missing something but like I said, I think that going with some sort of penalty (or combination perhaps) might be the easiest/best alternative. Looking at the condition summary from d20 SRD, there's a bunch of 'em. Of course, it doesn't cover certain "effects" like being turned into Stone. [url]http://www.d20srd.org/indexes/conditions.htm[/url] So, what kind of penalties would/should be assigned instead? The idea being, the character should still be able to do _something_ meaningful. Sidenote: Maybe some of these conditions should be "collapsed"? I personally am a fan of the way that skills were chopped down for SW Saga and the first Pathfinder. I realize that not everyone likes that, but that's a whole other topic. Bearing in mind that I _am_ a fan of that, perhaps some of the conditions could be combined? Or turned into a function of how badly the character failed the saving throw? [/QUOTE]
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