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<blockquote data-quote="Xeviat" data-source="post: 6870934" data-attributes="member: 57494"><p>Hey all. Have you ever had a character concept and then looked at the proficiencies granted by your class and realized that you had a lot of baggage there? Sure, your High Dex fighter COULD put on Plate Armor and get +1 AC (18) over their Dex+Studded (17), but that's not in your concept. Heck, that shield might not be in your concept either, along with medium armor, sucking up another proficiency.</p><p></p><p>Armor proficiencies are worth half a feat. There is a feat which gives you 3 skills.</p><p></p><p>With those equivalencies in mind, I'm proposing a little house rule. If your class grants Medium+Shields proficiency or Heavy armor proficiency, you can give up those proficiencies to gain 1 trained skill each. So my duelist paladin that I've been building in each and every edition can gain 2 skills for giving up medium armor+shields and heavy armor.</p><p></p><p>I'm also noticing that the Monk doesn't gain very many proficiencies. That's kind of odd; a lot of skills seem integral to their concepts. Bards, Rangers, and Rogues get a lot of proficiencies, and monks used to be one of the high skill classes.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6870934, member: 57494"] Hey all. Have you ever had a character concept and then looked at the proficiencies granted by your class and realized that you had a lot of baggage there? Sure, your High Dex fighter COULD put on Plate Armor and get +1 AC (18) over their Dex+Studded (17), but that's not in your concept. Heck, that shield might not be in your concept either, along with medium armor, sucking up another proficiency. Armor proficiencies are worth half a feat. There is a feat which gives you 3 skills. With those equivalencies in mind, I'm proposing a little house rule. If your class grants Medium+Shields proficiency or Heavy armor proficiency, you can give up those proficiencies to gain 1 trained skill each. So my duelist paladin that I've been building in each and every edition can gain 2 skills for giving up medium armor+shields and heavy armor. I'm also noticing that the Monk doesn't gain very many proficiencies. That's kind of odd; a lot of skills seem integral to their concepts. Bards, Rangers, and Rogues get a lot of proficiencies, and monks used to be one of the high skill classes. Thoughts? [/QUOTE]
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