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Alternate Ranger's Companion - just a few tweaks.
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<blockquote data-quote="UnadvisedGoose445" data-source="post: 6736617" data-attributes="member: 6801700"><p>I'm right with you until number 6 on that list. I don't think it's necessary, nor do I think it is balanced, honestly. Small characters have the disadvantage of slower speed, and not being able to use full size weapons like the longbow. That they can ride their companions is a small compensation for that, in my opinion. </p><p></p><p>I also think the scaling is just fine on the 1/4 CR creatures... They should do as much or more base damage as most characters not using a greatsword or the like, and they seem fine in defenses and abilities. The only other minor changes I might make would be to grant one full saving throw proficiency in a save that the Ranger is proficient in, and to somehow grant a way for the beast's natural attacks to bypass nonmagical weapon resistance and immunity. It would suck to get in a fight late game and not be able to use your companion in the fight just because he can't damage the opponent.</p><p></p><p>Having said all that, I really love these changes and think they're very positive. Nice.</p></blockquote><p></p>
[QUOTE="UnadvisedGoose445, post: 6736617, member: 6801700"] I'm right with you until number 6 on that list. I don't think it's necessary, nor do I think it is balanced, honestly. Small characters have the disadvantage of slower speed, and not being able to use full size weapons like the longbow. That they can ride their companions is a small compensation for that, in my opinion. I also think the scaling is just fine on the 1/4 CR creatures... They should do as much or more base damage as most characters not using a greatsword or the like, and they seem fine in defenses and abilities. The only other minor changes I might make would be to grant one full saving throw proficiency in a save that the Ranger is proficient in, and to somehow grant a way for the beast's natural attacks to bypass nonmagical weapon resistance and immunity. It would suck to get in a fight late game and not be able to use your companion in the fight just because he can't damage the opponent. Having said all that, I really love these changes and think they're very positive. Nice. [/QUOTE]
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Alternate Ranger's Companion - just a few tweaks.
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