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<blockquote data-quote="77IM" data-source="post: 6875772" data-attributes="member: 12377"><p>This is fantastic. Consider it stolen.</p><p></p><p>I would recommend scaling the regen with level. As you point out, it's potent at low levels and not so great at high levels. I'd say you heal 1/10 your maximum hit points (round down; minimum 1 point).</p><p></p><p>Also consider whether this regeneration should function when you are at 0 hit points. The ability to stand back up, round after round, is incredibly powerful. I think it's easier to balance the regeneration if you take that part away, because then the regen is more analogous to hit points and not really part of the action economy.</p><p></p><p>You might want to give your revenant the Undead type. This renders you immune to some humanoid-only spells (like <em>charm person</em> and <em>hold person</em> and not a whole lot else), and immune to a bucketload of illusion and enchantment spells. However, you also can't benefit from <em>cure wounds</em> and <em>healing word</em> and most other healing magic, which is a pretty big deal. This forces the revenant character to rely on regeneration for their healing, plus <em>potions of healing</em> still work. It may balance out the regeneration functioning while at 0 hit points: your party cleric can't heal you up, but it's OK, because you'll just keep standing back up and attacking every time you get knocked down.</p></blockquote><p></p>
[QUOTE="77IM, post: 6875772, member: 12377"] This is fantastic. Consider it stolen. I would recommend scaling the regen with level. As you point out, it's potent at low levels and not so great at high levels. I'd say you heal 1/10 your maximum hit points (round down; minimum 1 point). Also consider whether this regeneration should function when you are at 0 hit points. The ability to stand back up, round after round, is incredibly powerful. I think it's easier to balance the regeneration if you take that part away, because then the regen is more analogous to hit points and not really part of the action economy. You might want to give your revenant the Undead type. This renders you immune to some humanoid-only spells (like [I]charm person[/I] and [I]hold person[/I] and not a whole lot else), and immune to a bucketload of illusion and enchantment spells. However, you also can't benefit from [I]cure wounds[/I] and [I]healing word[/I] and most other healing magic, which is a pretty big deal. This forces the revenant character to rely on regeneration for their healing, plus [I]potions of healing[/I] still work. It may balance out the regeneration functioning while at 0 hit points: your party cleric can't heal you up, but it's OK, because you'll just keep standing back up and attacking every time you get knocked down. [/QUOTE]
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