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*Pathfinder & Starfinder
alternate rule for iterative attacks.
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 5292941" data-attributes="member: 43283"><p>Yeah, people have been going around on fixing iterative attacks for years now. You're probably going to be best off doing one of two things:</p><p></p><p>1. Search the forums. I know, this doesn't sound very helpful but people have been taking about this for years and there's been all sorts of stuff written and analysis done. It's going to be difficult to have a conversation on this in some ways, because the ground has been heavily covered already by most of the folks that have been here a while. Once you've got a grounding in what people have talked about and done the maths on, it'll be easier for you to decide what (if any) solution is going to work for you. Because at this point, most folks have their solution already. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>To get you started, here's the most recent in-depth rehashing of the topic I'm aware of:</p><p><a href="http://www.enworld.org/forum/other-rpg-discussion/248004-iterative-attacks.html" target="_blank">http://www.enworld.org/forum/other-rpg-discussion/248004-iterative-attacks.html</a></p><p></p><p>It's not exhaustive, but it should at least giving you a decent grounding. Wulf has spent a bunch of time over the years playing around with the maths of what's going on in the system. He's also responsible for some solid products in the past, including Grim Tales which is a Sword & Sorcery toolkit/game from a few years back.</p><p></p><p>2. The aforementioned Wulf? He's got a pretty solid product out now called "Trailblazer". In it, he tackles things like Iterative Attacks as well as other stuff. You can buy the pdf of it here: <a href="http://enworld.rpgnow.com/product_info.php?products_id=64009" target="_blank">Trailblazer - Bad Axe Games | EN World PDF Store</a></p><p></p><p>Overall, I really dig Trailblazer. Although he suggests using Pathfinder as a base, to be honest you really don't have to. Trailblazer laid over on top of standard 3.5 should work a pretty treat. I don't happen to necessarily agree with everything in it (I dislike the Action Point approach and I personally am a fan of dropping iterative attacks entirely) but it's a solid product.</p><p></p><p>You can also get a feel for some of Wulf's other thoughts by popping by his blog: <a href="http://www.enworld.org/forum/blogs/wulf-ratbane/" target="_blank">EN World D&D / RPG News - Wulf Ratbane</a> It doesn't look like he really does anything with it these days, but reading the entries will give you a feel for what he's looking at and how he sees (some <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) things.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 5292941, member: 43283"] Yeah, people have been going around on fixing iterative attacks for years now. You're probably going to be best off doing one of two things: 1. Search the forums. I know, this doesn't sound very helpful but people have been taking about this for years and there's been all sorts of stuff written and analysis done. It's going to be difficult to have a conversation on this in some ways, because the ground has been heavily covered already by most of the folks that have been here a while. Once you've got a grounding in what people have talked about and done the maths on, it'll be easier for you to decide what (if any) solution is going to work for you. Because at this point, most folks have their solution already. :) To get you started, here's the most recent in-depth rehashing of the topic I'm aware of: [url]http://www.enworld.org/forum/other-rpg-discussion/248004-iterative-attacks.html[/url] It's not exhaustive, but it should at least giving you a decent grounding. Wulf has spent a bunch of time over the years playing around with the maths of what's going on in the system. He's also responsible for some solid products in the past, including Grim Tales which is a Sword & Sorcery toolkit/game from a few years back. 2. The aforementioned Wulf? He's got a pretty solid product out now called "Trailblazer". In it, he tackles things like Iterative Attacks as well as other stuff. You can buy the pdf of it here: [url=http://enworld.rpgnow.com/product_info.php?products_id=64009]Trailblazer - Bad Axe Games | EN World PDF Store[/url] Overall, I really dig Trailblazer. Although he suggests using Pathfinder as a base, to be honest you really don't have to. Trailblazer laid over on top of standard 3.5 should work a pretty treat. I don't happen to necessarily agree with everything in it (I dislike the Action Point approach and I personally am a fan of dropping iterative attacks entirely) but it's a solid product. You can also get a feel for some of Wulf's other thoughts by popping by his blog: [url=http://www.enworld.org/forum/blogs/wulf-ratbane/]EN World D&D / RPG News - Wulf Ratbane[/url] It doesn't look like he really does anything with it these days, but reading the entries will give you a feel for what he's looking at and how he sees (some :) ) things. [/QUOTE]
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