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Alternate Rules for Hit Points and Lingering Damage
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<blockquote data-quote="RangerWickett" data-source="post: 6939585" data-attributes="member: 63"><p>My GM ran a 'white walker apocalypse' mini-campaign with the following house rules.</p><p></p><ul> <li data-xf-list-type="ul">When dropped to 0, you don't fall unconscious. However, you take one level of exhaustion from that damage.</li> <li data-xf-list-type="ul">Any time you take damage while at 0, you add an extra level of exhaustion.</li> <li data-xf-list-type="ul">While at 0 HP, you make a death save at the start of your turn. If you fail, you gain an extra level of exhaustion.</li> <li data-xf-list-type="ul">You die when at 6 levels of exhaustion.</li> <li data-xf-list-type="ul">While at 0 HP, you are treated as having two *temporary* levels of exhaustion, but a) these 'temporary' levels of exhaustion can't kill you, just knock you out, and b) if you're healed the temporary exhaustion goes away.</li> <li data-xf-list-type="ul">Each day, if you get 8 hours of rest, you recover a level of exhaustion. 'Cure wounds' spells or other healing don't help, but <em>restoration</em> would (not that you'll ever get high enough level to cast that).</li> </ul><p></p><p>The effect of all of this was that in the first session we were fleeing toward a safe haven, pursued by shambling undead. We entered a narrow canyon, and ended up surrounded as more zombies appeared in front of us. My dwarf fighter moved up and attacked one, but didn't kill it. The 5 zombies proceeded to</p><p></p><p>a) grab me</p><p>b) drag me down to the ground (and since I was grabbed, I couldn't stand up)</p><p>c) eat my flesh (I had good armor, so it was only a few points of damage each round)</p><p></p><p>I kept taking a Dodge action to keep them from eating me while my allies were busy fighting the zombies coming up from behind. Slowly I was reduced to 0 hp, then accumulated more and more exhaustion. The party's cleric healed me, but I still had exhaustion (representing all the chunks of flesh torn out of my neck and face and hands). Finally they took the zombies down and dragged me, with 4 levels of exhaustion, on to safety.</p><p></p><p>Thereafter, we had to rest for several days before we could move on quickly to the next safe haven, which increased the tension that more undead would surround us. It worked pretty great.</p><p></p><p> </p><p></p><p>Also, most enemies just gave up at 0 HP, and things like undead would just collapse - except zombies, which have their own mechanic involving Con saves - but prominent foes would keep on fighting to the death. I think if I ran it I'd probably add something about "if you take a critical hit while at 0 hp, you might lose a limb."</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6939585, member: 63"] My GM ran a 'white walker apocalypse' mini-campaign with the following house rules. [list][*]When dropped to 0, you don't fall unconscious. However, you take one level of exhaustion from that damage. [*]Any time you take damage while at 0, you add an extra level of exhaustion. [*]While at 0 HP, you make a death save at the start of your turn. If you fail, you gain an extra level of exhaustion. [*]You die when at 6 levels of exhaustion. [*]While at 0 HP, you are treated as having two *temporary* levels of exhaustion, but a) these 'temporary' levels of exhaustion can't kill you, just knock you out, and b) if you're healed the temporary exhaustion goes away. [*]Each day, if you get 8 hours of rest, you recover a level of exhaustion. 'Cure wounds' spells or other healing don't help, but [I]restoration[/I] would (not that you'll ever get high enough level to cast that). [/list] The effect of all of this was that in the first session we were fleeing toward a safe haven, pursued by shambling undead. We entered a narrow canyon, and ended up surrounded as more zombies appeared in front of us. My dwarf fighter moved up and attacked one, but didn't kill it. The 5 zombies proceeded to a) grab me b) drag me down to the ground (and since I was grabbed, I couldn't stand up) c) eat my flesh (I had good armor, so it was only a few points of damage each round) I kept taking a Dodge action to keep them from eating me while my allies were busy fighting the zombies coming up from behind. Slowly I was reduced to 0 hp, then accumulated more and more exhaustion. The party's cleric healed me, but I still had exhaustion (representing all the chunks of flesh torn out of my neck and face and hands). Finally they took the zombies down and dragged me, with 4 levels of exhaustion, on to safety. Thereafter, we had to rest for several days before we could move on quickly to the next safe haven, which increased the tension that more undead would surround us. It worked pretty great. Also, most enemies just gave up at 0 HP, and things like undead would just collapse - except zombies, which have their own mechanic involving Con saves - but prominent foes would keep on fighting to the death. I think if I ran it I'd probably add something about "if you take a critical hit while at 0 hp, you might lose a limb." [/QUOTE]
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