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General Tabletop Discussion
*Dungeons & Dragons
Alternate Rules for Hit Points and Lingering Damage
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<blockquote data-quote="Guest 6801718" data-source="post: 6939641"><p>I was going to suggest the alternate Injuries rule in the DMG as well. Like dagger says, some of the stuff could be easily fixed, though not all of it. You could do a little house ruling on the easier to fix stuff too. The DMG also has alternate rules on short and long rests, for a more gritty and harder feel. The more dangerous rule for rests is a short rest is 8 hours and a long rest is 7 days. The back section of the DMG has a bunch of alternate or optional rules you may find fix some of your problems. Things like sanity and madness may work for more horrific creatures. Starting there may give you some more inspiration for optional rules or your own house rules. The wound tokens aren't a bad idea but the concept can be covered by things like the exhaustion rules, just reflavored a bit. Plus it's something else for both the DM and the PC to track, which can slow things down or be cumbersome. Try the Injuries and Exhaustion rules first and build from there.</p></blockquote><p></p>
[QUOTE="Guest 6801718, post: 6939641"] I was going to suggest the alternate Injuries rule in the DMG as well. Like dagger says, some of the stuff could be easily fixed, though not all of it. You could do a little house ruling on the easier to fix stuff too. The DMG also has alternate rules on short and long rests, for a more gritty and harder feel. The more dangerous rule for rests is a short rest is 8 hours and a long rest is 7 days. The back section of the DMG has a bunch of alternate or optional rules you may find fix some of your problems. Things like sanity and madness may work for more horrific creatures. Starting there may give you some more inspiration for optional rules or your own house rules. The wound tokens aren't a bad idea but the concept can be covered by things like the exhaustion rules, just reflavored a bit. Plus it's something else for both the DM and the PC to track, which can slow things down or be cumbersome. Try the Injuries and Exhaustion rules first and build from there. [/QUOTE]
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