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Alternate Size Penalties to Attack and AC past Titanic
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<blockquote data-quote="Beefermatic" data-source="post: 8492309" data-attributes="member: 6670757"><p>So, a problem I've long run into is the non-linear size penalty to AC and Attack. At a certain point it is impossible to compensate for as the bonuses super large beings gain are absolutely not equivalent to the minuses it receives. Thusly I've decided to post what I do to make giant sized creatures more viable and easier to use in game in terms of statistically.</p><p></p><p>What I do is very simple, on page 4 of the Immortals Handbook Bestiary Volume 1, there is a Size chart, labelled Table 1-3. here you can see that the minus to AC and Attack doubles each additional size and past the Titanic size category, the minus becomes very unbalancing. The way I compensate for this is to simply make it grow at the same rate as other statistical plusses and minuses gained or lost as size increases, gaining a simple -4 penalty each additional size category beyond Titanic.</p><p></p><p>Thusly, my size Penalties to AC and Attack gained past Titanic are as follows:</p><p></p><p><strong>Titanic: -16</strong></p><p><strong>Macro-Fine: -20</strong></p><p><strong>Macro-Diminutive: -24</strong></p><p><strong>Macro-Tiny: -28</strong></p><p><strong>Macro-Small: -32</strong></p><p><strong>Macro-Medium: -36</strong></p><p><strong>Macro-Large: -40</strong></p><p><strong>Macro-Huge: -44</strong></p><p><strong>Macro-Gargantuan: -48</strong></p><p><strong>Macro-Collossal: -52</strong></p><p><strong>Macro-Titanic: -56</strong></p><p> </p><p>This is in more line with the Hide penalty and Grapple bonus and makes handling super large beings statistically quite simple and much more balanced. There is a bit of a discrepancy from Colossal to Titanic, but as the old Epic Level Handbook lays out the stats for Colossal + as a size category, and that size category is in essence Titanic, I just ignore it. Feel free to reduce the bonus to Titanic to -12 if you feel the need to.</p><p></p><p>Hope this variant rule makes your campaigns a little easier. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Beefermatic, post: 8492309, member: 6670757"] So, a problem I've long run into is the non-linear size penalty to AC and Attack. At a certain point it is impossible to compensate for as the bonuses super large beings gain are absolutely not equivalent to the minuses it receives. Thusly I've decided to post what I do to make giant sized creatures more viable and easier to use in game in terms of statistically. What I do is very simple, on page 4 of the Immortals Handbook Bestiary Volume 1, there is a Size chart, labelled Table 1-3. here you can see that the minus to AC and Attack doubles each additional size and past the Titanic size category, the minus becomes very unbalancing. The way I compensate for this is to simply make it grow at the same rate as other statistical plusses and minuses gained or lost as size increases, gaining a simple -4 penalty each additional size category beyond Titanic. Thusly, my size Penalties to AC and Attack gained past Titanic are as follows: [B]Titanic: -16 Macro-Fine: -20 Macro-Diminutive: -24 Macro-Tiny: -28 Macro-Small: -32 Macro-Medium: -36 Macro-Large: -40 Macro-Huge: -44 Macro-Gargantuan: -48 Macro-Collossal: -52 Macro-Titanic: -56[/B] This is in more line with the Hide penalty and Grapple bonus and makes handling super large beings statistically quite simple and much more balanced. There is a bit of a discrepancy from Colossal to Titanic, but as the old Epic Level Handbook lays out the stats for Colossal + as a size category, and that size category is in essence Titanic, I just ignore it. Feel free to reduce the bonus to Titanic to -12 if you feel the need to. Hope this variant rule makes your campaigns a little easier. :) [/QUOTE]
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Alternate Size Penalties to Attack and AC past Titanic
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