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General Tabletop Discussion
*Pathfinder & Starfinder
alternate skill rank progression
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<blockquote data-quote="Goken100" data-source="post: 3025218" data-attributes="member: 42968"><p>The doubling on the first three levels is an interesting idea. Reanjr, thanks for linking me to the older thread, there were some interesting ideas there. Several advocated the doubling idea, so I'll address my concerns with that first.</p><p></p><p>Firstly, it weakens level 1 even more than my proposal does, and level 1 is by far the most played character level (thus is game balance important there). Secondly, it only moderates the problem, not alleviates it. You'd still, theoretically, have greater incentive to take levels in skill-heavy schools during the first 3 levels (instead of just the 1st as before) rather than what would otherwise be most appealing. And finally, if one multiclasses into a skill-heavy class at a later level (4th or above), they still partake of a smaller percentage of that class's power than they would if they multi-classed into another class.</p><p></p><p>Ilium mentioned that low levels is where skill monkeys can shine. Well maybe if the balanced was shifted a bit toward the higher levels as I've proposed, they could begin to hang with the big dawgs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There were three other considerations for starting at first level mentioned that I hadn't thought of: max hit points at first level, starting spell books, and feats with BAB prereqs. Good points all, but not nearly as game-impacting as the skill point issue in my opinion.</p><p></p><p>One thing seeing that other thread definitely convinced me of is that this is a major flaw with D&D. There are clearly solutions and work-arounds, but ideally such things wouldn't be necessary. I wonder if they'll change it in 4.0.</p></blockquote><p></p>
[QUOTE="Goken100, post: 3025218, member: 42968"] The doubling on the first three levels is an interesting idea. Reanjr, thanks for linking me to the older thread, there were some interesting ideas there. Several advocated the doubling idea, so I'll address my concerns with that first. Firstly, it weakens level 1 even more than my proposal does, and level 1 is by far the most played character level (thus is game balance important there). Secondly, it only moderates the problem, not alleviates it. You'd still, theoretically, have greater incentive to take levels in skill-heavy schools during the first 3 levels (instead of just the 1st as before) rather than what would otherwise be most appealing. And finally, if one multiclasses into a skill-heavy class at a later level (4th or above), they still partake of a smaller percentage of that class's power than they would if they multi-classed into another class. Ilium mentioned that low levels is where skill monkeys can shine. Well maybe if the balanced was shifted a bit toward the higher levels as I've proposed, they could begin to hang with the big dawgs. :) There were three other considerations for starting at first level mentioned that I hadn't thought of: max hit points at first level, starting spell books, and feats with BAB prereqs. Good points all, but not nearly as game-impacting as the skill point issue in my opinion. One thing seeing that other thread definitely convinced me of is that this is a major flaw with D&D. There are clearly solutions and work-arounds, but ideally such things wouldn't be necessary. I wonder if they'll change it in 4.0. [/QUOTE]
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