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Alternate Smackdown - Psychic Warrior v. Fighter
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<blockquote data-quote="Antoine" data-source="post: 1713650" data-attributes="member: 13307"><p>OK Let's rock</p><p></p><p>Dwarf 6th level fighter</p><p>Str 18 (17+1, 4th level)</p><p>Dex 14</p><p>Con 16 (14+2, dwarf)</p><p>Int 13</p><p>Wis 8</p><p>Cha 6 (8-2, dwarf)</p><p>HP : 58</p><p>Fort +8, Ref +4, Will +1</p><p>Init +2 : Full attack : +11/+6 melee, 2d4+8 (guisarme, crit 20/x2)</p><p>Feats : Combat Expertise, Combat Reflexes, Improved Trip, Hold the Line, Weapon Focus (guisarme), Weapon Specialization (guisarme)</p><p>Skills : non relevant</p><p>AC 12, TAC 12, FF 10</p><p></p><p>1st combat :</p><p>B1 : charge, opportunity trip hits, bugbear prone, follow through hits 15 hp</p><p>B2 : charge, OT hits, bugbear prone, follow through hits 11 hp</p><p>D : full attack, hit prone bugbear 1, kill, hit prone bugbear 2, kill</p><p></p><p>5 minutes :</p><p>loot and don medium size leather armor, AC 14, TAC 12, FF 12</p><p>loot morning star</p><p>loot light shield</p><p></p><p>2nd combat :</p><p>D : ready attack</p><p>M : powerful charge, ready attack miss (1), opportunity trip hits, minotaur prone, follow through hits 16 hp</p><p>D : full attack, 2 hits (13, 13 hp), kill</p><p></p><p>5 minutes :</p><p>loot large great axe</p><p></p><p>3rd combat :</p><p>D : ready attack (lucky init on this one)</p><p>G : charge, ready attack hits 10 hp, stench save 15 (close !), opportunity trip hits, ghast prone, follow through hits 14 hp</p><p>D : first attack hits 13 hp, kill</p><p></p><p>5 minutes :</p><p>walk for fresh air</p><p></p><p>4th combat :</p><p>T : charge, opportunity hits (natural 20 then 6, critical confirmed), 29 hp; then troll claw hits, D reduced to 49 hp</p><p>D : full expertise (AC 23, troll's a giant), full attack 2 hits (lucky again) 10, 12 hp;</p><p>T : full attack miss, hit, miss, D reduced to 42 hp</p><p>D : no expertise, first attack hits 14 hp, troll down, hit again to prevent regeneration</p><p></p><p>5 minutes : strangulate helpless troll with leather strap from 2nd bugbear armor to prevent regeneration</p><p></p><p>End first round, more to come</p></blockquote><p></p>
[QUOTE="Antoine, post: 1713650, member: 13307"] OK Let's rock Dwarf 6th level fighter Str 18 (17+1, 4th level) Dex 14 Con 16 (14+2, dwarf) Int 13 Wis 8 Cha 6 (8-2, dwarf) HP : 58 Fort +8, Ref +4, Will +1 Init +2 : Full attack : +11/+6 melee, 2d4+8 (guisarme, crit 20/x2) Feats : Combat Expertise, Combat Reflexes, Improved Trip, Hold the Line, Weapon Focus (guisarme), Weapon Specialization (guisarme) Skills : non relevant AC 12, TAC 12, FF 10 1st combat : B1 : charge, opportunity trip hits, bugbear prone, follow through hits 15 hp B2 : charge, OT hits, bugbear prone, follow through hits 11 hp D : full attack, hit prone bugbear 1, kill, hit prone bugbear 2, kill 5 minutes : loot and don medium size leather armor, AC 14, TAC 12, FF 12 loot morning star loot light shield 2nd combat : D : ready attack M : powerful charge, ready attack miss (1), opportunity trip hits, minotaur prone, follow through hits 16 hp D : full attack, 2 hits (13, 13 hp), kill 5 minutes : loot large great axe 3rd combat : D : ready attack (lucky init on this one) G : charge, ready attack hits 10 hp, stench save 15 (close !), opportunity trip hits, ghast prone, follow through hits 14 hp D : first attack hits 13 hp, kill 5 minutes : walk for fresh air 4th combat : T : charge, opportunity hits (natural 20 then 6, critical confirmed), 29 hp; then troll claw hits, D reduced to 49 hp D : full expertise (AC 23, troll's a giant), full attack 2 hits (lucky again) 10, 12 hp; T : full attack miss, hit, miss, D reduced to 42 hp D : no expertise, first attack hits 14 hp, troll down, hit again to prevent regeneration 5 minutes : strangulate helpless troll with leather strap from 2nd bugbear armor to prevent regeneration End first round, more to come [/QUOTE]
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