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Alternate Smackdown - Psychic Warrior v. Fighter
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<blockquote data-quote="Scion" data-source="post: 1714216" data-attributes="member: 5777"><p>psychic warrior 6</p><p>human</p><p>BAB +4</p><p>F +5 R +2 W +2</p><p>Human feat 1: psionic body</p><p>Levels 3: overchannel, talented, point blank shot</p><p>Bonus 3 psionic shot, psicrystal affinity, psicrystal containment</p><p>= 7</p><p>Str 14 Dex 14 Con 14 Int 14 Wis 14 Cha 8</p><p>PP 11 + 6 = 17</p><p>Powers:</p><p>1st (3): Call weaponry, inertial armor, skate</p><p>2nd (3): Hustle, levitate, body adjustment</p><p></p><p>Skills: 5*9 = 45</p><p>Autohypnosis (9)</p><p>Concentration (9)</p><p>Knowledge (psionics) (5)</p><p>Search (9)</p><p>Spot (4 cc)</p><p>Tumble (2.5 cc)</p><p></p><p>HP: 57 (8+2+ 5*[5+2]+12)</p><p>Attack with ranged weapon: +6 (+1 w/in 30'), weapon damage + possible psionic shot (+1 w/in 30')</p><p>Speed: 40 (55 with skate) or levitate</p><p></p><p>----</p><p></p><p>As per the rules of the game, the psychic warrior appears. He sees that he is nearly naked and only a few choices of things sitting around. Uh oh.</p><p></p><p>Picking up a bow (mighty +2) and his 20 rounds he gets his two focuses up, dumps one into an overchanneled inertial armor expending 7 pp and getting his virtual armor (lasts 7 hours) then refreshes his focus. (10 pp remaining)</p><p></p><p>First encounter 2 bugbears appear, that isnt good.</p><p></p><p>Win initiative vs one bugbear, fail vs the other. It charges and misses (avg damage about 3 however).</p><p></p><p>Step back 5', manifest levitate, use move action to move up 20' into the air.</p><p></p><p>Other bugbear throws his javalin (avg damage .875).</p><p></p><p>First bugbear again, throws javalin (avg damage .875).</p><p></p><p>My turn, shot an arrow with psionic shot (avg damage 7.25).</p><p></p><p>Bugbears drool.</p><p></p><p>Shoot arrow at bugbear (avg damage 7.25) dead bugbear.</p><p></p><p>Bugbear drools.</p><p></p><p>Refocus. Shoot arrow with psionic shot. Refocus. Shoot arrow. Dead bugbear.</p><p></p><p>Used 4 arrows, 1 pp, and 4.75 hp.</p><p></p><p>Next battle.</p><p></p><p>Minotaur appears.</p><p></p><p>Levitate up into air. Poke it full of holes. Avg damage on each arrow is 9.425. Takes 5 arrows.</p><p></p><p>Next battle.</p><p></p><p>Ghast appears. Fly up into the air and plug it full of holes.</p><p></p><p>Next battle.</p><p></p><p>Troll appears. Fly up into the air and plug it full of holes.</p><p></p><p>Everytime I run low on arrows manifest call weaponry and get 3d6 arrows. I can keep this up for about 12 rounds really. I am not sure when it will wear off, but at some point I'll have to dump some pp into life and go toe to toe. </p><p></p><p>Not sure how long it will work on average, and I am tired, but not sure if the fighter can outdo this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Scion, post: 1714216, member: 5777"] psychic warrior 6 human BAB +4 F +5 R +2 W +2 Human feat 1: psionic body Levels 3: overchannel, talented, point blank shot Bonus 3 psionic shot, psicrystal affinity, psicrystal containment = 7 Str 14 Dex 14 Con 14 Int 14 Wis 14 Cha 8 PP 11 + 6 = 17 Powers: 1st (3): Call weaponry, inertial armor, skate 2nd (3): Hustle, levitate, body adjustment Skills: 5*9 = 45 Autohypnosis (9) Concentration (9) Knowledge (psionics) (5) Search (9) Spot (4 cc) Tumble (2.5 cc) HP: 57 (8+2+ 5*[5+2]+12) Attack with ranged weapon: +6 (+1 w/in 30'), weapon damage + possible psionic shot (+1 w/in 30') Speed: 40 (55 with skate) or levitate ---- As per the rules of the game, the psychic warrior appears. He sees that he is nearly naked and only a few choices of things sitting around. Uh oh. Picking up a bow (mighty +2) and his 20 rounds he gets his two focuses up, dumps one into an overchanneled inertial armor expending 7 pp and getting his virtual armor (lasts 7 hours) then refreshes his focus. (10 pp remaining) First encounter 2 bugbears appear, that isnt good. Win initiative vs one bugbear, fail vs the other. It charges and misses (avg damage about 3 however). Step back 5', manifest levitate, use move action to move up 20' into the air. Other bugbear throws his javalin (avg damage .875). First bugbear again, throws javalin (avg damage .875). My turn, shot an arrow with psionic shot (avg damage 7.25). Bugbears drool. Shoot arrow at bugbear (avg damage 7.25) dead bugbear. Bugbear drools. Refocus. Shoot arrow with psionic shot. Refocus. Shoot arrow. Dead bugbear. Used 4 arrows, 1 pp, and 4.75 hp. Next battle. Minotaur appears. Levitate up into air. Poke it full of holes. Avg damage on each arrow is 9.425. Takes 5 arrows. Next battle. Ghast appears. Fly up into the air and plug it full of holes. Next battle. Troll appears. Fly up into the air and plug it full of holes. Everytime I run low on arrows manifest call weaponry and get 3d6 arrows. I can keep this up for about 12 rounds really. I am not sure when it will wear off, but at some point I'll have to dump some pp into life and go toe to toe. Not sure how long it will work on average, and I am tired, but not sure if the fighter can outdo this. ;) [/QUOTE]
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