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Alternate solution: Whack-a-mole healing
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<blockquote data-quote="DND_Reborn" data-source="post: 8210224" data-attributes="member: 6987520"><p>Yes, there is a lot of randomness, but if one PC is taking the blows, it is up to the others to help keep them going <em>before</em> they get close to 0 HP. If the tank doesn't yell for help, or if the others don't act to keep the tank up, they are failing as a team.</p><p></p><p>Healing doesn't need to be buffed to keep the team going. They just need to do it before the tank is in the "danger zone" of hitting 0 HP.</p><p></p><p></p><p>How long are they really "sitting idle", though? IME, a few minutes, maybe... and that is only if the others don't get them back to positive HP to get them back into the fight. I don't see players sitting idle for long at any of my games, even when combat intensive. YMMV, as it sounds like it does.</p><p></p><p></p><p>I disagree, respectfully. Dropping removes the PC from the action and thus reduces the effective power of the party, making the encounters even more dangerous than they should be.</p><p></p><p>Yes, without a negative HP, being at 2 HP and taking 2 or taking 30 still only puts you to 0, but either way you are out for a while, so I don't see that as an encouraged nor desirable behavior.</p><p></p><p></p><p>You see a problem here, but I don't. 5E has more than enough healing IME, so much so that you don't actually even <em>need</em> a cleric or other healer in the game to play it. Again, given that a 0 HP PC is not contributing to the combat, that is incentive enough IMO to keep the PC up if possible, despite that allowing them to go to 0 HP might be more "efficient" to taking the damage.</p><p></p><p></p><p>No, we have our upcast house-rule to make upcasting all dice-based spells more attractive, not just healing. FWIW, it doesn't break anything. If you want to begin a private conversation or a new thread on the topic, feel free. Otherwise, since we've been using the rule with great effect and appeal, I have no need to justify it.</p><p></p><p>At any rate, I don't see the need or purpose for your house-rule. Nothing wrong with it, as I said before, just not for me our needed at my tables. If you wanted such a rule, I certainly think it would work fine. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Otherwise, I'll bow out unless addressed. Good luck with it!</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8210224, member: 6987520"] Yes, there is a lot of randomness, but if one PC is taking the blows, it is up to the others to help keep them going [I]before[/I] they get close to 0 HP. If the tank doesn't yell for help, or if the others don't act to keep the tank up, they are failing as a team. Healing doesn't need to be buffed to keep the team going. They just need to do it before the tank is in the "danger zone" of hitting 0 HP. How long are they really "sitting idle", though? IME, a few minutes, maybe... and that is only if the others don't get them back to positive HP to get them back into the fight. I don't see players sitting idle for long at any of my games, even when combat intensive. YMMV, as it sounds like it does. I disagree, respectfully. Dropping removes the PC from the action and thus reduces the effective power of the party, making the encounters even more dangerous than they should be. Yes, without a negative HP, being at 2 HP and taking 2 or taking 30 still only puts you to 0, but either way you are out for a while, so I don't see that as an encouraged nor desirable behavior. You see a problem here, but I don't. 5E has more than enough healing IME, so much so that you don't actually even [I]need[/I] a cleric or other healer in the game to play it. Again, given that a 0 HP PC is not contributing to the combat, that is incentive enough IMO to keep the PC up if possible, despite that allowing them to go to 0 HP might be more "efficient" to taking the damage. No, we have our upcast house-rule to make upcasting all dice-based spells more attractive, not just healing. FWIW, it doesn't break anything. If you want to begin a private conversation or a new thread on the topic, feel free. Otherwise, since we've been using the rule with great effect and appeal, I have no need to justify it. At any rate, I don't see the need or purpose for your house-rule. Nothing wrong with it, as I said before, just not for me our needed at my tables. If you wanted such a rule, I certainly think it would work fine. :) Otherwise, I'll bow out unless addressed. Good luck with it! [/QUOTE]
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Alternate solution: Whack-a-mole healing
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