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Alternate solution: Whack-a-mole healing
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<blockquote data-quote="DND_Reborn" data-source="post: 8210996" data-attributes="member: 6987520"><p>No, it only maximized the dice gained from upcasting. The original dice for the spell are never adjusted.</p><p></p><p>Some examples:</p><p></p><p>Sleep (a big one IMO!) is normally 5d8, with +2d8 per level when upcast. Instead of rolling the +2d8, they are maximized to 16 points. So, you still roll 5d8, but gain +16 per level you upscale. This makes sleep a viable alternative to use at higher levels. For instance, a 3rd-level sleep spell would have about a 1 in 4 chance to put an uninjured Ogre (59 hp) to sleep. If you cast it RAW, rolling 9d8, your chance is less than 1%! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Fireball is 8d6 at 3rd level, with +1d6 per level when upcast. Casting it at 7th level (when you can do DBF, which starts at 12d6) would give you +4d6, or 24 maximized points, a total of 8d6+24 (avg 52). Now, yes, this is "better" the DBF's base 12d6 (avg. 42), <em>BUT</em> you can "hold" DBF for up to an extra 9d6, which has the potential then of 21d6 (73.5 avg--well above the 52 of an upcast Fireball).</p><p></p><p></p><p>LOL glad you like it and might use it, whatever the reason. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>We have only had it in play for a few sessions, but so far it makes upcasting <em>actually</em> worth it, and before I know I've only seen spells upcast maybe 3 times in TWO YEARS of playing 5E!</p><p></p><p>Other groups see it more often, so I've heard, but we didn't hardy ever before. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8210996, member: 6987520"] No, it only maximized the dice gained from upcasting. The original dice for the spell are never adjusted. Some examples: Sleep (a big one IMO!) is normally 5d8, with +2d8 per level when upcast. Instead of rolling the +2d8, they are maximized to 16 points. So, you still roll 5d8, but gain +16 per level you upscale. This makes sleep a viable alternative to use at higher levels. For instance, a 3rd-level sleep spell would have about a 1 in 4 chance to put an uninjured Ogre (59 hp) to sleep. If you cast it RAW, rolling 9d8, your chance is less than 1%! :( Fireball is 8d6 at 3rd level, with +1d6 per level when upcast. Casting it at 7th level (when you can do DBF, which starts at 12d6) would give you +4d6, or 24 maximized points, a total of 8d6+24 (avg 52). Now, yes, this is "better" the DBF's base 12d6 (avg. 42), [I]BUT[/I] you can "hold" DBF for up to an extra 9d6, which has the potential then of 21d6 (73.5 avg--well above the 52 of an upcast Fireball). LOL glad you like it and might use it, whatever the reason. :) We have only had it in play for a few sessions, but so far it makes upcasting [I]actually[/I] worth it, and before I know I've only seen spells upcast maybe 3 times in TWO YEARS of playing 5E! Other groups see it more often, so I've heard, but we didn't hardy ever before. 🤷♂️ [/QUOTE]
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Alternate solution: Whack-a-mole healing
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