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Alternate solution: Whack-a-mole healing
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<blockquote data-quote="Greg Benage" data-source="post: 8222515" data-attributes="member: 93631"><p>It doesn't solve the "problem" of PCs going in and out of death saves, and the party will certainly still want to pull you out of that condition. But as I said, for me, that isn't what puts the "problem" in the "whack-mole-problem." For me, it's literally the dropping unconscious and popping back up that is the problem. I like that you don't have to worry about hit points as long as you have some; it's the drop-and-pop that renders it completely absurd. To me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I know there are players who believe the real problem is insufficient lethality. We've been in DotMM for two years and we've had 12 (permanent) PC deaths in a party of six, so I haven't found that to be a problem.</p></blockquote><p></p>
[QUOTE="Greg Benage, post: 8222515, member: 93631"] It doesn't solve the "problem" of PCs going in and out of death saves, and the party will certainly still want to pull you out of that condition. But as I said, for me, that isn't what puts the "problem" in the "whack-mole-problem." For me, it's literally the dropping unconscious and popping back up that is the problem. I like that you don't have to worry about hit points as long as you have some; it's the drop-and-pop that renders it completely absurd. To me. :) I know there are players who believe the real problem is insufficient lethality. We've been in DotMM for two years and we've had 12 (permanent) PC deaths in a party of six, so I haven't found that to be a problem. [/QUOTE]
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Alternate solution: Whack-a-mole healing
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