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Alternate Spell Components...
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<blockquote data-quote="Li Shenron" data-source="post: 1183731" data-attributes="member: 1465"><p>Well, there are many other things in D&D spellcasters that are quite arbitrary: arcane spell failure and preparing spells to name the biggest ones <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>If I understand correctly that you want to make the change for flavor, you can keep the gp expense by forcing the wizard to somehow charge its power item (let's call it "focus", no?) before he can use spells with costly material components. You should also fix a limit of max gp in the focus (depending on level) to cast those spells. This way you'll retain the extra spells costs for permanent spells for example, which may otherwise become too good.</p><p></p><p>I really think there won't be anything else to fix!</p><p></p><p>In any case, I think it's best to leave freedom to the players themselves about which exactly the component is.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1183731, member: 1465"] Well, there are many other things in D&D spellcasters that are quite arbitrary: arcane spell failure and preparing spells to name the biggest ones ;) If I understand correctly that you want to make the change for flavor, you can keep the gp expense by forcing the wizard to somehow charge its power item (let's call it "focus", no?) before he can use spells with costly material components. You should also fix a limit of max gp in the focus (depending on level) to cast those spells. This way you'll retain the extra spells costs for permanent spells for example, which may otherwise become too good. I really think there won't be anything else to fix! In any case, I think it's best to leave freedom to the players themselves about which exactly the component is. [/QUOTE]
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