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Alternate Spell Components...
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<blockquote data-quote="Draugin" data-source="post: 1184934" data-attributes="member: 12173"><p>I agree, "fixed" material components, as in D&D, are ridiculous. And it's more ridiculous that a <strong>wizard</strong> needs them. I see that odd material components can fit the concept of an adept, or maybe some sorcerers (who rely on totems or weird stuff).</p><p>At least, they should <strong>clearly</strong> put a caveat which says "a spellcaster can choose the aspect of his material components or foci", and maybe suggest a couple or three into the spell components descriptions (rather than putting only one meaningless component).</p><p></p><p>Your article on costly materials is interesting but I disagree.</p><p>A clever DM can circumvent the scenery you depict. For example, not letting simply buying material components - since you don't buy your <em>holy avenger</em> neither, I hope.</p><p>But I'm not leaving <em>everything</em> to DM's whims.</p><p>For example, a generic solution I could suggest is to create a parallel "money system" that spellcasters can use to obtain material components/foci or even crafting magic items.</p><p>Maybe Orichalcum pieces, or something similar. And orichalcum is so rare and precious or instable that no one trades it for gold - you can only find it adventuring. So you can be backupped by the king with whatever nonmagical item you want, but money won't help you casting spell or creating magic items.</p><p></p><p>Just an idea, it has to be refined a lot.</p></blockquote><p></p>
[QUOTE="Draugin, post: 1184934, member: 12173"] I agree, "fixed" material components, as in D&D, are ridiculous. And it's more ridiculous that a [B]wizard[/B] needs them. I see that odd material components can fit the concept of an adept, or maybe some sorcerers (who rely on totems or weird stuff). At least, they should [B]clearly[/B] put a caveat which says "a spellcaster can choose the aspect of his material components or foci", and maybe suggest a couple or three into the spell components descriptions (rather than putting only one meaningless component). Your article on costly materials is interesting but I disagree. A clever DM can circumvent the scenery you depict. For example, not letting simply buying material components - since you don't buy your [I]holy avenger[/I] neither, I hope. But I'm not leaving [I]everything[/I] to DM's whims. For example, a generic solution I could suggest is to create a parallel "money system" that spellcasters can use to obtain material components/foci or even crafting magic items. Maybe Orichalcum pieces, or something similar. And orichalcum is so rare and precious or instable that no one trades it for gold - you can only find it adventuring. So you can be backupped by the king with whatever nonmagical item you want, but money won't help you casting spell or creating magic items. Just an idea, it has to be refined a lot. [/QUOTE]
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