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<blockquote data-quote="Deset Gled" data-source="post: 5288750" data-attributes="member: 7808"><p>Wikipedia: <a href="http://en.wikipedia.org/wiki/Comparative_military_ranks" target="_blank">List of comparative military ranks - Wikipedia, the free encyclopedia</a></p><p></p><p></p><p></p><p></p><p>One answer is to just get rid of the technology that's a problem. Getting rid of replicators and teleporters is probably the easiest fix. Make sure you don't allow the holodeck, either. If you dont' want to get rid of these things entirely, you can make them severly limited. For example, a replicator can make only a fixed number of very simple chemical compounds (probably a carbohydrate, a protein, and water). A teleporter could require a lengthy scanning process before it can be used, which much be repeated each time. Both require extreme amounts of energy that would hamper other systems if used to often. Limiting fuel/energy in general would also help you stop a lot of OTT tech solutions.</p><p></p><p>Another good trick is to simply make things take a much longer (and realistic) time to complete. Need to reconfigure the weapons to a new frequency? Fine, but it will take two weeks (not two hours) and a number of new parts to do it. Something is damaged in battle? Sure it can be fixed, but the ship will need to sit in spacedock for a month. Drop the concept of "I can do it as fast as I think it" and watch the problems start to backlog.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 5288750, member: 7808"] Wikipedia: [url=http://en.wikipedia.org/wiki/Comparative_military_ranks]List of comparative military ranks - Wikipedia, the free encyclopedia[/url] One answer is to just get rid of the technology that's a problem. Getting rid of replicators and teleporters is probably the easiest fix. Make sure you don't allow the holodeck, either. If you dont' want to get rid of these things entirely, you can make them severly limited. For example, a replicator can make only a fixed number of very simple chemical compounds (probably a carbohydrate, a protein, and water). A teleporter could require a lengthy scanning process before it can be used, which much be repeated each time. Both require extreme amounts of energy that would hamper other systems if used to often. Limiting fuel/energy in general would also help you stop a lot of OTT tech solutions. Another good trick is to simply make things take a much longer (and realistic) time to complete. Need to reconfigure the weapons to a new frequency? Fine, but it will take two weeks (not two hours) and a number of new parts to do it. Something is damaged in battle? Sure it can be fixed, but the ship will need to sit in spacedock for a month. Drop the concept of "I can do it as fast as I think it" and watch the problems start to backlog. [/QUOTE]
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