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<blockquote data-quote="jonesy" data-source="post: 5289442" data-attributes="member: 10324"><p>The creator of B5 said that hyperspace works at precisely the speed of plot. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>B5 was great because while they made an effort to make the tech superficially realistic they also admitted from the very beginning that the plot was always number 1. If the plot required the tech to bend over, it did.</p><p></p><p></p><p>The problems with making Star Trek believable are multiple, connected, and hard to disentangle:</p><p>1. To create a society of non-capitalistic space explorers a number of reality breaking techs were invented.</p><p>2. Since each of these techs was by itself reality breaking each of them had to have boundaries created, a feat which usually involved more impossible tech.</p><p>3. This resulted in a cascade of invented tech, all interconnected.</p><p>4. Because of this any attempt to fix one of them must fix all of the ones connected to each one of the others connected to them.</p><p>5. FTL, replicators and deflector shields (among other things) are unfixable, and the core of everything that Star Trek is.</p><p>6. To fix Star Trek you need to break Star Trek, resulting in no Star Trek.</p><p></p><p>But that's if you want to make it completely realistic. Acceptable breaks from reality are many if you just want to make it look good. Superficially.</p></blockquote><p></p>
[QUOTE="jonesy, post: 5289442, member: 10324"] The creator of B5 said that hyperspace works at precisely the speed of plot. ;) B5 was great because while they made an effort to make the tech superficially realistic they also admitted from the very beginning that the plot was always number 1. If the plot required the tech to bend over, it did. The problems with making Star Trek believable are multiple, connected, and hard to disentangle: 1. To create a society of non-capitalistic space explorers a number of reality breaking techs were invented. 2. Since each of these techs was by itself reality breaking each of them had to have boundaries created, a feat which usually involved more impossible tech. 3. This resulted in a cascade of invented tech, all interconnected. 4. Because of this any attempt to fix one of them must fix all of the ones connected to each one of the others connected to them. 5. FTL, replicators and deflector shields (among other things) are unfixable, and the core of everything that Star Trek is. 6. To fix Star Trek you need to break Star Trek, resulting in no Star Trek. But that's if you want to make it completely realistic. Acceptable breaks from reality are many if you just want to make it look good. Superficially. [/QUOTE]
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