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Alternate Stats for Initiative [+]
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<blockquote data-quote="Distracted DM" data-source="post: 9506365" data-attributes="member: 6894926"><p>Reading through this thread, I just thought of this:</p><p></p><p>What if you were to just tell party "OK it's combat- you all go. Who's going first, second, third, etc?" and let them sort it out? That <strong>forces</strong> them to talk and plan out the round. But that'd invalidate some features that deal with getting better initiative.</p><p></p><p>Then maybe the GM secretly rolls for the enemies, and they go in-between the PC turns. Or you use passive 10+Initiative bonus for enemies. Either way, the PCs don't know when the enemies are going 'til said enemies act.</p><p></p><p>PC initiative features could still be made useful in some fashion, I'm sure...</p><p>Off the top of my head: </p><p>PCs with initiative features could react to enemies taking their "surprise" turns. Say it's: Archer, Warrior, Thief, Mage. Archer goes, then before Warrior goes, INTERRUPT, Goblin assassin goes. Thief can choose to go after the goblin goes, and before the warrior- A G T W M. Or maybe if the Thief's initiative feature would trump the goblin assassin's initiative (use passive v passive initiative to determine this?) then the thief could even go BEFORE the assassin would go. So it ends up A T G W M.</p><p></p><p>Initiative as it stands is always so... crappy. There's always so little communication because people are going to be going when they rolled to go, so why bother planning/talking it out when the order of battle is decided by the dice? This'd mean that the fight literally couldn't start until they talked it out and decided who was going to go when, and presumably why they're going then.</p><p></p><p>It's a little off-topic but it's still initiative. Since we're talking about throwing out Dex as the initiative stat, why not chuck'em all?! <img class="smilie smilie--emoji" alt="😅" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f605.png" title="Grinning face with sweat :sweat_smile:" data-shortname=":sweat_smile:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9506365, member: 6894926"] Reading through this thread, I just thought of this: What if you were to just tell party "OK it's combat- you all go. Who's going first, second, third, etc?" and let them sort it out? That [B]forces[/B] them to talk and plan out the round. But that'd invalidate some features that deal with getting better initiative. Then maybe the GM secretly rolls for the enemies, and they go in-between the PC turns. Or you use passive 10+Initiative bonus for enemies. Either way, the PCs don't know when the enemies are going 'til said enemies act. PC initiative features could still be made useful in some fashion, I'm sure... Off the top of my head: PCs with initiative features could react to enemies taking their "surprise" turns. Say it's: Archer, Warrior, Thief, Mage. Archer goes, then before Warrior goes, INTERRUPT, Goblin assassin goes. Thief can choose to go after the goblin goes, and before the warrior- A G T W M. Or maybe if the Thief's initiative feature would trump the goblin assassin's initiative (use passive v passive initiative to determine this?) then the thief could even go BEFORE the assassin would go. So it ends up A T G W M. Initiative as it stands is always so... crappy. There's always so little communication because people are going to be going when they rolled to go, so why bother planning/talking it out when the order of battle is decided by the dice? This'd mean that the fight literally couldn't start until they talked it out and decided who was going to go when, and presumably why they're going then. It's a little off-topic but it's still initiative. Since we're talking about throwing out Dex as the initiative stat, why not chuck'em all?! 😅 [/QUOTE]
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