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Alternate Stats for Initiative [+]
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<blockquote data-quote="jmartkdr2" data-source="post: 9506945" data-attributes="member: 7017304"><p>The flip side if this is: whichever stat you pick, you give that one a significant boost in usefulness. Yeah, Dex definitely didn’t need the help but unless the real goal is to make Int more useful you’re just moving the cheese without changing how the maze works.</p><p></p><p>Not that empowering Int is a bad idea per se, although it might make wizards a lot better (since they’re more likely to get a control spell in before characters move around and get mixed together)</p><p></p><p>If you only want to limit Dex, I’d still suggest not using ability scores or skills but maybe adding more ways to invest in initiative specifically (a fighting style, something for rogues, an origin feat that would stack with Alert, etc)</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 9506945, member: 7017304"] The flip side if this is: whichever stat you pick, you give that one a significant boost in usefulness. Yeah, Dex definitely didn’t need the help but unless the real goal is to make Int more useful you’re just moving the cheese without changing how the maze works. Not that empowering Int is a bad idea per se, although it might make wizards a lot better (since they’re more likely to get a control spell in before characters move around and get mixed together) If you only want to limit Dex, I’d still suggest not using ability scores or skills but maybe adding more ways to invest in initiative specifically (a fighting style, something for rogues, an origin feat that would stack with Alert, etc) [/QUOTE]
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Alternate Stats for Initiative [+]
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