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General Tabletop Discussion
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Alternate thought - rule of cool is bad for gaming
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<blockquote data-quote="Ruin Explorer" data-source="post: 9384777" data-attributes="member: 18"><p>You've created a confused mess of an argument, which started a bad misrepresentation of the concept the thread is supposed to be about, which you haven't corrected, and don't seem to be interested in correcting.</p><p></p><p>You've then dragged in multiple unconnected concepts that you seem to think are the same thing - "players don't retreat enough", "players have to succeed", and it seems like you just have a generalized objection to a lot of vague ideas.</p><p></p><p>Given your misunderstandings and misrepresentations, in the absence of any substantive responses to any of my points, I'm confident in saying it appears (superficially) that either you don't or aren't interested in understanding this issue or my points or the concept of "rule of cool".</p><p></p><p>I'm going to presume from refusing to answer twice and that you're calling it a "gotcha", that you do not, in fact, play TTRPGs, or haven't played for many years. That's fine, but it's big part of why you're so confused about these issues, and it's part of why you're conflating a bunch of separate issues together.</p><p></p><p></p><p>Exactly this.</p><p></p><p></p><p>Yeah this is how it tends to play out in most games. Physics obviously varying based on the setting, DM, etc. The "physics" in CoC tend to be very different to a Critical Role-esque 5E game which is different from a GURPS Space campaign based on For All Mankind or the like (but even the latter has "rule of cool"-type moments, I guarantee it).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9384777, member: 18"] You've created a confused mess of an argument, which started a bad misrepresentation of the concept the thread is supposed to be about, which you haven't corrected, and don't seem to be interested in correcting. You've then dragged in multiple unconnected concepts that you seem to think are the same thing - "players don't retreat enough", "players have to succeed", and it seems like you just have a generalized objection to a lot of vague ideas. Given your misunderstandings and misrepresentations, in the absence of any substantive responses to any of my points, I'm confident in saying it appears (superficially) that either you don't or aren't interested in understanding this issue or my points or the concept of "rule of cool". I'm going to presume from refusing to answer twice and that you're calling it a "gotcha", that you do not, in fact, play TTRPGs, or haven't played for many years. That's fine, but it's big part of why you're so confused about these issues, and it's part of why you're conflating a bunch of separate issues together. Exactly this. Yeah this is how it tends to play out in most games. Physics obviously varying based on the setting, DM, etc. The "physics" in CoC tend to be very different to a Critical Role-esque 5E game which is different from a GURPS Space campaign based on For All Mankind or the like (but even the latter has "rule of cool"-type moments, I guarantee it). [/QUOTE]
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