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Alternate thought - rule of cool is bad for gaming
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<blockquote data-quote="bloodtide" data-source="post: 9385951" data-attributes="member: 6684958"><p>I go a lot further....but not quite to Wild.</p><p></p><p>A lot of games like D&D keep things vague: When you do an action, save or check you are just assumed to be doing all sorts of unmentioned stuff that is cool. </p><p></p><p>So like when a foe shoots a magic ray at a character and they make the save they might "high jump in the air over the ray", "duck behind a table and knock it over to block the ray" or even "deflect the ray with their shield or bracelet". </p><p></p><p>Or if a character wants to jump high they might jump on and off another person or do that running jump onto and off the side of a wall to get higher up. Or using a drainpipe for support to climb up a wall.</p><p></p><p>As part of the rule design many games keep this vague. But it's not "cool".</p><p></p><p>So, as I said above....I let characters try such things. And set a percentage. Often around 30%, but often enough players will roll under 30. Even at 1%, players do still roll that. </p><p></p><p>Then they can try their Cool Move.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9385951, member: 6684958"] I go a lot further....but not quite to Wild. A lot of games like D&D keep things vague: When you do an action, save or check you are just assumed to be doing all sorts of unmentioned stuff that is cool. So like when a foe shoots a magic ray at a character and they make the save they might "high jump in the air over the ray", "duck behind a table and knock it over to block the ray" or even "deflect the ray with their shield or bracelet". Or if a character wants to jump high they might jump on and off another person or do that running jump onto and off the side of a wall to get higher up. Or using a drainpipe for support to climb up a wall. As part of the rule design many games keep this vague. But it's not "cool". So, as I said above....I let characters try such things. And set a percentage. Often around 30%, but often enough players will roll under 30. Even at 1%, players do still roll that. Then they can try their Cool Move. [/QUOTE]
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