Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Alternate thought - rule of cool is bad for gaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kannik" data-source="post: 9386134" data-attributes="member: 984"><p>Might Rule of Cool simply be a particular variation of/take on Rule 0? In this case tilted towards the favour of what's narratively exciting for the game/campaign at hand and/or what's the most interesting or fun for the players? Just like Rule 0, it's a philosophy -- Rule 0 could be taken to the extreme where the DM can simply reply "Nope, you still fail!" dozens of times in a row because they want to (could be because they think its more cool that way!), but for many of us (I'd assume) we wouldn't play at that table for very long if we didn't expect that going in. But I also doubt that many would be clamouring to get rid of that concept or saying that due to Rule 0 being a thing that it's ruined every game that's used it. It, like many things in RPGs, is middle path. Walk that (still broad) middle path and it can work wonders. Walk to the sides on either extreme, and it can be deleterious.</p><p></p><p>Separately, I've found that Rule of Cool can apply to the DM/GM side of things in terms of worldbuilding, both in terms of what they create beforehand or when creating a detail that wasn't preordained. There are a lot of options that make sense... which of them makes it more interesting/intriguing/exciting/fraught for the party and/or the players for this campaign? Lean towards that one. (This can work well when a player asks a question about a particular thing, such as the dragon seduction example above, or when the GM had something in mind but this question opens up new avenues and therefore would be 'cooler'.)</p></blockquote><p></p>
[QUOTE="Kannik, post: 9386134, member: 984"] Might Rule of Cool simply be a particular variation of/take on Rule 0? In this case tilted towards the favour of what's narratively exciting for the game/campaign at hand and/or what's the most interesting or fun for the players? Just like Rule 0, it's a philosophy -- Rule 0 could be taken to the extreme where the DM can simply reply "Nope, you still fail!" dozens of times in a row because they want to (could be because they think its more cool that way!), but for many of us (I'd assume) we wouldn't play at that table for very long if we didn't expect that going in. But I also doubt that many would be clamouring to get rid of that concept or saying that due to Rule 0 being a thing that it's ruined every game that's used it. It, like many things in RPGs, is middle path. Walk that (still broad) middle path and it can work wonders. Walk to the sides on either extreme, and it can be deleterious. Separately, I've found that Rule of Cool can apply to the DM/GM side of things in terms of worldbuilding, both in terms of what they create beforehand or when creating a detail that wasn't preordained. There are a lot of options that make sense... which of them makes it more interesting/intriguing/exciting/fraught for the party and/or the players for this campaign? Lean towards that one. (This can work well when a player asks a question about a particular thing, such as the dragon seduction example above, or when the GM had something in mind but this question opens up new avenues and therefore would be 'cooler'.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Alternate thought - rule of cool is bad for gaming
Top