Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Alternate thought - rule of cool is bad for gaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Seramus" data-source="post: 9386213" data-attributes="member: 6812658"><p>I find Rule of Cool facilitates and smooths out gameplay <strong>far</strong> more than it hinders it. There are outlier situations like always, such as a DM favoring one player over another consistently, but those are an issue of DM experience and shouldn't be used to condemn a flexible and useful DM tool like Rule of Cool.</p><p></p><p>The most common use of Rule of Cool I've seen is "Fudging the Action Economy." The swashbuckler wants to grab a chandelier, swing from it, and still get all their attacks? Sure. The assassin waits around the corner and wants to rush out and stab her mark when they pass by? Sure. You draw two weapons at the same time, or stow a sword to draw a bow and still get to shoot it? Sure.</p><p></p><p>I allow all of these <em>in moderation</em> because they are quality of life improvements. My game is more fun because of it. The important thing (for me) is making sure everyone at the table has equal opportunity to benefit, and these little advantages in the action economy are being shared around the table. Bob is cool with Jane getting it, because Bob knows he can get the same benefit later.</p><p></p><p>The second most common is just allowing things normal people can do, even if the rules don't necessarily support it. [USER=6779196]@Charlaquin[/USER] used a great example of an archer disarming someone with a shot. Battlemaster has a maneuver for it, so whatever the player accomplishes should not be as potent, but it's something anyone could do (though not easily). In this case, allowing it but sacrificing damage is a pretty easy ruling to make.</p><p></p><p><strong>Parity</strong> is a big issue that comes up a lot when invoking Rule of Cool. It might even deserve an entire thread of its own, but it's the basic idea/argument that a creative action taken by a character should be equal to just attacking, or slightly better with a skill check to balance out the added risk. It's easy for a DM to lose Parity either by asking for checks without the result being slightly better, or giving too much action economy to the player with no addition risk.</p></blockquote><p></p>
[QUOTE="Seramus, post: 9386213, member: 6812658"] I find Rule of Cool facilitates and smooths out gameplay [B]far[/B] more than it hinders it. There are outlier situations like always, such as a DM favoring one player over another consistently, but those are an issue of DM experience and shouldn't be used to condemn a flexible and useful DM tool like Rule of Cool. The most common use of Rule of Cool I've seen is "Fudging the Action Economy." The swashbuckler wants to grab a chandelier, swing from it, and still get all their attacks? Sure. The assassin waits around the corner and wants to rush out and stab her mark when they pass by? Sure. You draw two weapons at the same time, or stow a sword to draw a bow and still get to shoot it? Sure. I allow all of these [I]in moderation[/I] because they are quality of life improvements. My game is more fun because of it. The important thing (for me) is making sure everyone at the table has equal opportunity to benefit, and these little advantages in the action economy are being shared around the table. Bob is cool with Jane getting it, because Bob knows he can get the same benefit later. The second most common is just allowing things normal people can do, even if the rules don't necessarily support it. [USER=6779196]@Charlaquin[/USER] used a great example of an archer disarming someone with a shot. Battlemaster has a maneuver for it, so whatever the player accomplishes should not be as potent, but it's something anyone could do (though not easily). In this case, allowing it but sacrificing damage is a pretty easy ruling to make. [B]Parity[/B] is a big issue that comes up a lot when invoking Rule of Cool. It might even deserve an entire thread of its own, but it's the basic idea/argument that a creative action taken by a character should be equal to just attacking, or slightly better with a skill check to balance out the added risk. It's easy for a DM to lose Parity either by asking for checks without the result being slightly better, or giving too much action economy to the player with no addition risk. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Alternate thought - rule of cool is bad for gaming
Top