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Alternate thought - rule of cool is bad for gaming
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<blockquote data-quote="Lanefan" data-source="post: 9388342" data-attributes="member: 29398"><p>Because you're allowed to try anything, no matter how foolish or sub-optimal or impossible it might be.</p><p></p><p>Here, someone swings on a rope intead of walking. Why? Who knows. Who cares. But for whatever reason it seemed swinging on a rope was the Thing to Do in the moment, and thus if the game rules don't already cover that the DM is now left having to make a ruling of some sort.</p><p></p><p>Just because I don't have rules for firearms doesn't mean the PCs will never find any; instead it just means that if-when they do I'll have to come up with some rules at that point (or sooner if I see it coming). I don't have rules for laser cannons and neither does any edition of D&D that I'm aware of, and yet a group of PCs not only found one in an old campaign of mine (which I knew was coming), they got the damn thing working (very unexpected!). And so, almost on the fly I had to come up with game mechanics for D&D laser cannons.</p><p></p><p>And while I'd be fine with rules for swashbuckling stunts, that I don't really have any doesn't and shouldn't preclude a player from having a character try swashing a bit of buckle now and then; and when they do I-as-DM will have to handle it case by case in terms of difficulty, possible risk-reward, and so on.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9388342, member: 29398"] Because you're allowed to try anything, no matter how foolish or sub-optimal or impossible it might be. Here, someone swings on a rope intead of walking. Why? Who knows. Who cares. But for whatever reason it seemed swinging on a rope was the Thing to Do in the moment, and thus if the game rules don't already cover that the DM is now left having to make a ruling of some sort. Just because I don't have rules for firearms doesn't mean the PCs will never find any; instead it just means that if-when they do I'll have to come up with some rules at that point (or sooner if I see it coming). I don't have rules for laser cannons and neither does any edition of D&D that I'm aware of, and yet a group of PCs not only found one in an old campaign of mine (which I knew was coming), they got the damn thing working (very unexpected!). And so, almost on the fly I had to come up with game mechanics for D&D laser cannons. And while I'd be fine with rules for swashbuckling stunts, that I don't really have any doesn't and shouldn't preclude a player from having a character try swashing a bit of buckle now and then; and when they do I-as-DM will have to handle it case by case in terms of difficulty, possible risk-reward, and so on. [/QUOTE]
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