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Alternate thought - rule of cool is bad for gaming
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<blockquote data-quote="Oofta" data-source="post: 9389646" data-attributes="member: 6801845"><p>So wait ... now you're saying the OP's statement is a strawman? Which means they're lying? Really?</p><p></p><p>One relatively low impact example of "the rule of cool" I ran into was a player that had their PC grappling a huge creature. Then, because of how they described it, the target creature was effectively restrained, not just grappled. So the size difference was completely ignored since they were a medium sized PC and you can't grapple anything more than 1 size larger. Then they "flipped the creature over" as part of their description of the grapple which meant it was effectively restrained, advantage on attacking it and disadvantage on it's attacks. IIRC he also gave the creature disadvantage to escape.</p><p></p><p>There were ... other things as well that would need more explanation but in the case of the grapple the DM was clearly ignoring the rules, there were no extra checks, no other resources such as an additional attack action expended. The player just had a bubbly personality, came up with descriptions the DM enjoyed, didn't bother following the rules.</p><p></p><p>That to me is no longer following the rules of the game. Whatever we call it, I think it is bad for gaming <em>unless everyone is on board with it. </em>D&D can already be a bit gonzo, I don't want to play a game where people do almost anything they want just because it sounds cool.</p><p></p><p>P.S. Again the way the DM ran the game wasn't inherently bad. It's just that out of the 4 players at the table, only 1 wanted to play that kind of game.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9389646, member: 6801845"] So wait ... now you're saying the OP's statement is a strawman? Which means they're lying? Really? One relatively low impact example of "the rule of cool" I ran into was a player that had their PC grappling a huge creature. Then, because of how they described it, the target creature was effectively restrained, not just grappled. So the size difference was completely ignored since they were a medium sized PC and you can't grapple anything more than 1 size larger. Then they "flipped the creature over" as part of their description of the grapple which meant it was effectively restrained, advantage on attacking it and disadvantage on it's attacks. IIRC he also gave the creature disadvantage to escape. There were ... other things as well that would need more explanation but in the case of the grapple the DM was clearly ignoring the rules, there were no extra checks, no other resources such as an additional attack action expended. The player just had a bubbly personality, came up with descriptions the DM enjoyed, didn't bother following the rules. That to me is no longer following the rules of the game. Whatever we call it, I think it is bad for gaming [I]unless everyone is on board with it. [/I]D&D can already be a bit gonzo, I don't want to play a game where people do almost anything they want just because it sounds cool. P.S. Again the way the DM ran the game wasn't inherently bad. It's just that out of the 4 players at the table, only 1 wanted to play that kind of game. [/QUOTE]
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