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Alternate thought - rule of cool is bad for gaming
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<blockquote data-quote="Oofta" data-source="post: 9390589" data-attributes="member: 6801845"><p>I agree. As an example when it comes to races allowed, I limit them. Not because I have a problem with people playing a cat person, but because I want to think about how they fit into the world. In addition, even the limited number of races I do have sometimes feel like too many. It's just my preference. But when I've said this on this forum I've been called a tyrant because of my limitations and repeatedly been told that I could fit them in somewhere if I really wanted to. Which, of course I could. I don't want to.</p><p></p><p>Somehow this aspect of design, which is really a minor aspect to my campaign and world design, is going to destroy the fun of potential players. Very, very few people actually play a race much different than a normal human or just plays to aspects that could easily be attributed to a human. Which of course makes sense since we can't really know how a different species would think.</p><p></p><p>Yet I'm a bad DM because I want to build a campaign world that makes sense to me. Flipping this around, a DM that really leans into the rule of cool to an extreme that I don't care for is not inherently a bad DM, they just aren't the right DM for me.</p><p></p><p>P.S. I never have an issue attracting players or retaining the vast majority of players that do join my game.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9390589, member: 6801845"] I agree. As an example when it comes to races allowed, I limit them. Not because I have a problem with people playing a cat person, but because I want to think about how they fit into the world. In addition, even the limited number of races I do have sometimes feel like too many. It's just my preference. But when I've said this on this forum I've been called a tyrant because of my limitations and repeatedly been told that I could fit them in somewhere if I really wanted to. Which, of course I could. I don't want to. Somehow this aspect of design, which is really a minor aspect to my campaign and world design, is going to destroy the fun of potential players. Very, very few people actually play a race much different than a normal human or just plays to aspects that could easily be attributed to a human. Which of course makes sense since we can't really know how a different species would think. Yet I'm a bad DM because I want to build a campaign world that makes sense to me. Flipping this around, a DM that really leans into the rule of cool to an extreme that I don't care for is not inherently a bad DM, they just aren't the right DM for me. P.S. I never have an issue attracting players or retaining the vast majority of players that do join my game. [/QUOTE]
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