Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Alternate thought - rule of cool is bad for gaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9391269" data-attributes="member: 42582"><p>No I didn't. And don't.</p><p></p><p>Apocalypse World had no influence on how I ran 4e D&D. I drew on the RPGs that (it seems to me pretty obviously) the 4e designers also drew on - Maelstrom Storytelling, HeroWars/Quest, and Burning Wheel. These are all scene-based RPGs, very much like 4e D&D in that respect, and they all have extended conflict resolution systems, similar in broad outline to 4e D&D skill challenges.</p><p></p><p>I'm not going to say it is <em>impossible</em> to run 4e D&D in a way that is influenced by Apocalypse World, but I'm not sure what that would look like. For a start, 4e D&D does not have an "economy" of player-side moves that operate under the rubric "if you do it, you do it".</p><p></p><p>I have often posted that I have drawn on Apocalypse World to help me run Classic Traveller. But unlike 4e D&D, Classic Traveller is chock-full of sub-systems that are, in effect, player-side moves operating under the rubric "if you do it, you do it". For instance, many of its skills (eg Vacc Suit, Ship's Boat, Streetwise, Admin, Bribery) and other elements (eg operating starships) are described in exactly those terms: <em>when you do <such-and-such a thing></em>, then roll the dice and establish the outcome within such-and-such parameters depending on the result.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9391269, member: 42582"] No I didn't. And don't. Apocalypse World had no influence on how I ran 4e D&D. I drew on the RPGs that (it seems to me pretty obviously) the 4e designers also drew on - Maelstrom Storytelling, HeroWars/Quest, and Burning Wheel. These are all scene-based RPGs, very much like 4e D&D in that respect, and they all have extended conflict resolution systems, similar in broad outline to 4e D&D skill challenges. I'm not going to say it is [I]impossible[/I] to run 4e D&D in a way that is influenced by Apocalypse World, but I'm not sure what that would look like. For a start, 4e D&D does not have an "economy" of player-side moves that operate under the rubric "if you do it, you do it". I have often posted that I have drawn on Apocalypse World to help me run Classic Traveller. But unlike 4e D&D, Classic Traveller is chock-full of sub-systems that are, in effect, player-side moves operating under the rubric "if you do it, you do it". For instance, many of its skills (eg Vacc Suit, Ship's Boat, Streetwise, Admin, Bribery) and other elements (eg operating starships) are described in exactly those terms: [I]when you do <such-and-such a thing>[/I], then roll the dice and establish the outcome within such-and-such parameters depending on the result. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Alternate thought - rule of cool is bad for gaming
Top