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Alternate thought - rule of cool is bad for gaming
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<blockquote data-quote="Oofta" data-source="post: 9392577" data-attributes="member: 6801845"><p>True to your name, you're being pedantic when I'm talking generalities. All games have rules and goals of play. </p><p></p><p>Call them moves, call them actions, call them kerfluggles, I don't care. One of the people at the table does something and there are rules about what the result is. Results can take many forms including a random factor like rolling a 7+.</p><p></p><p>Is the flow and reactions the same as D&D or any other D20 game? No. Of course not. But there has never been a TTRPG that explicitly tells you the result of everything every person at the table does or could possibly do. They give exact description at times (if you meet or exceed AC you do X damage in D&D). Other times it's guidance or something else.</p><p></p><p>This all started because you claimed the game has rules for everything back in post 305. It can't. At least not defined rules to any significant level of granularity. I watched some PbtA intro to DW streams a while back, the game just has a different approach. </p><p></p><p>It's systems aren't inherently better, it doesn't have any more answers than D&D, it just takes a different approach.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9392577, member: 6801845"] True to your name, you're being pedantic when I'm talking generalities. All games have rules and goals of play. Call them moves, call them actions, call them kerfluggles, I don't care. One of the people at the table does something and there are rules about what the result is. Results can take many forms including a random factor like rolling a 7+. Is the flow and reactions the same as D&D or any other D20 game? No. Of course not. But there has never been a TTRPG that explicitly tells you the result of everything every person at the table does or could possibly do. They give exact description at times (if you meet or exceed AC you do X damage in D&D). Other times it's guidance or something else. This all started because you claimed the game has rules for everything back in post 305. It can't. At least not defined rules to any significant level of granularity. I watched some PbtA intro to DW streams a while back, the game just has a different approach. It's systems aren't inherently better, it doesn't have any more answers than D&D, it just takes a different approach. [/QUOTE]
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Alternate thought - rule of cool is bad for gaming
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