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Alternate thought - rule of cool is bad for gaming
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<blockquote data-quote="DinoInDisguise" data-source="post: 9392902" data-attributes="member: 7045806"><p>I think this only happens in games not hosted online. And I think as the percentage, of all games, that are hosted online grows, this becomes less common as a result. There is a strong argument that online, the norm is for the DM to post what they want, and to wait for willing players to join. While DMing online, I've never felt pressure to do anything else, for every posted game always fills.</p><p></p><p>I think this is important, because it shows that there are two ecosystems, where DM behavior in relation to players is different. I think the abundant access to players online, means DMs have no reason to negotiate or placate but instead state their personal desires as is. In person, social norms and less abundant players, dictate a more accommodating path.</p><p></p><p>I think the entire discussion on DM "tyranny," largely depends on the ratio between willing DMs and aspirational players within a ecosystem. And that leads to weird splits in people's view on the topic. A DM who only runs games online, might find the idea of negotiating with players over the style of game to be absurd, while one focused on in person games, might find that dismissal of player desires to be equally absurd. Both views are, simply, a reflection of the reality inside the DM's ecosystem.</p></blockquote><p></p>
[QUOTE="DinoInDisguise, post: 9392902, member: 7045806"] I think this only happens in games not hosted online. And I think as the percentage, of all games, that are hosted online grows, this becomes less common as a result. There is a strong argument that online, the norm is for the DM to post what they want, and to wait for willing players to join. While DMing online, I've never felt pressure to do anything else, for every posted game always fills. I think this is important, because it shows that there are two ecosystems, where DM behavior in relation to players is different. I think the abundant access to players online, means DMs have no reason to negotiate or placate but instead state their personal desires as is. In person, social norms and less abundant players, dictate a more accommodating path. I think the entire discussion on DM "tyranny," largely depends on the ratio between willing DMs and aspirational players within a ecosystem. And that leads to weird splits in people's view on the topic. A DM who only runs games online, might find the idea of negotiating with players over the style of game to be absurd, while one focused on in person games, might find that dismissal of player desires to be equally absurd. Both views are, simply, a reflection of the reality inside the DM's ecosystem. [/QUOTE]
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