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Alternate thought - rule of cool is bad for gaming
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<blockquote data-quote="pemerton" data-source="post: 9393622" data-attributes="member: 42582"><p>I don't understand what this means. And I wish people would stop saying that I said things that I didn't.</p><p></p><p>I said that AW has a rule to resolve every action declaration. This is true.</p><p></p><p>I don't know what 47 possible results of declared actions you think are precluded by AW's rules: given that on a 6- the GM can make as hard and direct a move as they like, it's not clear what examples you would have in mind.</p><p></p><p>I didn't say that AW focuses resolution into three categories (of what?). I did say that the rules "produce a certain sort of focus and play experience: the themes are scarcity, interpersonal conflict, and the ever-present threat of violence". </p><p></p><p>You and [USER=6801845]@Oofta[/USER] seem to have an a priori belief that no system can be more "universal" in its capacity to handle action resolution than 5e D&D. I think if you actually had a look at how some other systems handle action resolution so as to have a clear rule for how to resolve any declared action, you might find it interesting.</p><p></p><p>I did not assert that AW tells you the result of every declared action. How could it?</p><p></p><p>What I said, and what is true, is that it has a rule for determining the result of every declared action. The actual result will follow from the application of the relevant rule. And it depends upon both elements of the fiction leading up to that moment of play, <em>and</em> elements of what has happened at the table leading up to that moment of play.</p><p></p><p>Suppose someone tries to jump across a really wide crevasse. I think it's well-known that 5e D&D can handle this easily in some contexts - eg the character is under a Jump spell, or has a STR score that is numerically greater than the width of the crevasse in feet. I think it's also well-known that there are other contexts - like the character attempting an unaided running jump - where there is a wide difference of opinion over what the proper resolution method is.</p><p></p><p>One reason for this is - despite your dismissal of "kerfluggles" - 5e D&D <em>doesn't</em> have a system of GM moves, nor a framework for making them.</p><p></p><p>This difference of AW compared to 5e D&D is part of how it is able to have a resolution procedure for any declared action.</p><p></p><p>I didn't say it's <em>better</em>. I said it's different. One of the difference is that, unlike 5e D&D, it has a resolution procedure for any declared action.</p><p></p><p>I don't know what you mean by "defined rules to any significant level of granularity". I've told you what the rules are. They tell everyone at the table whose job it is to say what happens next, in response to any action being declared, and they also establish the parameters that constraint what it is that can be said.</p><p></p><p>That seems granular enough to me - it tells us <em>who</em> gets to speak, and it guides them in what they may or may not say.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9393622, member: 42582"] I don't understand what this means. And I wish people would stop saying that I said things that I didn't. I said that AW has a rule to resolve every action declaration. This is true. I don't know what 47 possible results of declared actions you think are precluded by AW's rules: given that on a 6- the GM can make as hard and direct a move as they like, it's not clear what examples you would have in mind. I didn't say that AW focuses resolution into three categories (of what?). I did say that the rules "produce a certain sort of focus and play experience: the themes are scarcity, interpersonal conflict, and the ever-present threat of violence". You and [USER=6801845]@Oofta[/USER] seem to have an a priori belief that no system can be more "universal" in its capacity to handle action resolution than 5e D&D. I think if you actually had a look at how some other systems handle action resolution so as to have a clear rule for how to resolve any declared action, you might find it interesting. I did not assert that AW tells you the result of every declared action. How could it? What I said, and what is true, is that it has a rule for determining the result of every declared action. The actual result will follow from the application of the relevant rule. And it depends upon both elements of the fiction leading up to that moment of play, [I]and[/I] elements of what has happened at the table leading up to that moment of play. Suppose someone tries to jump across a really wide crevasse. I think it's well-known that 5e D&D can handle this easily in some contexts - eg the character is under a Jump spell, or has a STR score that is numerically greater than the width of the crevasse in feet. I think it's also well-known that there are other contexts - like the character attempting an unaided running jump - where there is a wide difference of opinion over what the proper resolution method is. One reason for this is - despite your dismissal of "kerfluggles" - 5e D&D [I]doesn't[/I] have a system of GM moves, nor a framework for making them. This difference of AW compared to 5e D&D is part of how it is able to have a resolution procedure for any declared action. I didn't say it's [I]better[/I]. I said it's different. One of the difference is that, unlike 5e D&D, it has a resolution procedure for any declared action. I don't know what you mean by "defined rules to any significant level of granularity". I've told you what the rules are. They tell everyone at the table whose job it is to say what happens next, in response to any action being declared, and they also establish the parameters that constraint what it is that can be said. That seems granular enough to me - it tells us [I]who[/I] gets to speak, and it guides them in what they may or may not say. [/QUOTE]
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