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Alternate thought - rule of cool is bad for gaming
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<blockquote data-quote="EzekielRaiden" data-source="post: 9395244" data-attributes="member: 6790260"><p><em>Did I say that?</em></p><p></p><p></p><p>What, exactly, am I saying then? Because I never said "all DMs are bad." I said that DMs who whine and moan and complain about things like "player entitlement" and "uppity players", who feel they need to be <em>protected</em> from their scary players, who demand trust and don't give it, are a real problem that actually happens. I also said--implicitly--that the rules we have SIGNIFICANTLY encourage this behavior from new DMs, because the rules writing is sloppy and this is excused with "rulings not rules."</p><p></p><p></p><p>Good thing I wasn't talking about absolutely all DMs then, isn't it? You projected that onto what I said.</p><p></p><p></p><p>Previous threads.</p><p></p><p></p><p>Then you're quite lucky. Mediocre DMs are extremely commonplace, and bad DMs--particularly with the explicit text support for DM power trips in 5e--are becoming more common all the time.</p><p></p><p></p><p>The one I am comfortable naming</p><p></p><p></p><p>No. The group <em>of people you know</em> will ostracize you or "feel awkward" because you "started drama." Because you rocked the boat, because you <em>chose</em> to be the squeaky wheel. Or, you get a reputation for being a "problem player" just because you actually stood up for yourself against a bad DM--who has far more social clout than you, and thus spreads lies about you to others. Or, you're shy and have difficulty expressing your disapproval to others, so a group where you like everyone <em>but</em> the DM is a precious commodity. Or you applied for dozens...and dozens...and <em>dozens</em> of games, and finally, FINALLY found one willing to take you in, so you're kinda desperate to keep a game unless it's so painfully unacceptable you just cannot stand it. Or you've had rough patches with groups before but were able to work them out, so you're holding out hope...and holding...and holding...and holding..... Or...etc., etc., etc.</p><p></p><p>There are a zillion reasons why one might be reluctant to give up a gaming group even though it's not producing a good experience currently. Your blithe dismissal of the very possibility that there could be a cost other than saying "bye" illustrates how <em>poorly</em> you understand the difficulties others have with social dynamics and finding/keeping games.</p><p></p><p></p><p>Very, very much so. I am extremely fortunate that [USER=22779]@Hussar[/USER] has so graciously invited me to a truly excellent gaming group.</p><p></p><p></p><p>Good for you. Now, turn your own arguments around: Just because YOU find it dirt-easy to depart a group, doesn't mean EVERYONE finds it easy. In fact, LOTS of people find it very, very difficult.</p><p></p><p></p><p><em><strong>No, it emphatically is not.</strong></em></p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9395244, member: 6790260"] [I]Did I say that?[/I] What, exactly, am I saying then? Because I never said "all DMs are bad." I said that DMs who whine and moan and complain about things like "player entitlement" and "uppity players", who feel they need to be [I]protected[/I] from their scary players, who demand trust and don't give it, are a real problem that actually happens. I also said--implicitly--that the rules we have SIGNIFICANTLY encourage this behavior from new DMs, because the rules writing is sloppy and this is excused with "rulings not rules." Good thing I wasn't talking about absolutely all DMs then, isn't it? You projected that onto what I said. Previous threads. Then you're quite lucky. Mediocre DMs are extremely commonplace, and bad DMs--particularly with the explicit text support for DM power trips in 5e--are becoming more common all the time. The one I am comfortable naming No. The group [I]of people you know[/I] will ostracize you or "feel awkward" because you "started drama." Because you rocked the boat, because you [I]chose[/I] to be the squeaky wheel. Or, you get a reputation for being a "problem player" just because you actually stood up for yourself against a bad DM--who has far more social clout than you, and thus spreads lies about you to others. Or, you're shy and have difficulty expressing your disapproval to others, so a group where you like everyone [I]but[/I] the DM is a precious commodity. Or you applied for dozens...and dozens...and [I]dozens[/I] of games, and finally, FINALLY found one willing to take you in, so you're kinda desperate to keep a game unless it's so painfully unacceptable you just cannot stand it. Or you've had rough patches with groups before but were able to work them out, so you're holding out hope...and holding...and holding...and holding..... Or...etc., etc., etc. There are a zillion reasons why one might be reluctant to give up a gaming group even though it's not producing a good experience currently. Your blithe dismissal of the very possibility that there could be a cost other than saying "bye" illustrates how [I]poorly[/I] you understand the difficulties others have with social dynamics and finding/keeping games. Very, very much so. I am extremely fortunate that [USER=22779]@Hussar[/USER] has so graciously invited me to a truly excellent gaming group. Good for you. Now, turn your own arguments around: Just because YOU find it dirt-easy to depart a group, doesn't mean EVERYONE finds it easy. In fact, LOTS of people find it very, very difficult. [I][B]No, it emphatically is not.[/B][/I] [/QUOTE]
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