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Alternate thought - rule of cool is bad for gaming
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<blockquote data-quote="EzekielRaiden" data-source="post: 9396741" data-attributes="member: 6790260"><p>Correct. But note that (like with random, permanent, irrevocable death), breaking either of the two critical components of fudging eliminates the problem:</p><p></p><p>1. Don't hide. Be honest. Let your players know that something isn't right, and (ideally) work <em>with</em> them to fix it. Or, if you prefer to fix it yourself, at least let them know, "hey, this didn't work the way I wanted, but I'm going to make it right."</p><p>2. Make it diegetic. You altered a monster's stats? The players can <em>see</em> it. They may not know <em>what</em> is happening, but they do know <em>that</em> something is happening. Changed your mind about how a roll should work? <em>Show</em> that the scene or context is different now. Etc.</p><p></p><p>Fudging is not required—ever. It's doubly unnecessary if you're able to build in solutions in advance, but that's not always possible.</p><p></p><p></p><p>There is a difference between "this is flat land upon which any sort of structure could be built" and "this area already has sturdy rail ties, storage areas for fuel and equipment, road access, and a lot specifically laid out in advance for building a train yard." The former is only "support" in the loosest and most basic sense. The latter is "wow, this is practically half built already!"</p><p></p><p>5e and its text specifically support, and occasionally even encourage, DMing without responsibility.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9396741, member: 6790260"] Correct. But note that (like with random, permanent, irrevocable death), breaking either of the two critical components of fudging eliminates the problem: 1. Don't hide. Be honest. Let your players know that something isn't right, and (ideally) work [I]with[/I] them to fix it. Or, if you prefer to fix it yourself, at least let them know, "hey, this didn't work the way I wanted, but I'm going to make it right." 2. Make it diegetic. You altered a monster's stats? The players can [I]see[/I] it. They may not know [I]what[/I] is happening, but they do know [I]that[/I] something is happening. Changed your mind about how a roll should work? [I]Show[/I] that the scene or context is different now. Etc. Fudging is not required—ever. It's doubly unnecessary if you're able to build in solutions in advance, but that's not always possible. There is a difference between "this is flat land upon which any sort of structure could be built" and "this area already has sturdy rail ties, storage areas for fuel and equipment, road access, and a lot specifically laid out in advance for building a train yard." The former is only "support" in the loosest and most basic sense. The latter is "wow, this is practically half built already!" 5e and its text specifically support, and occasionally even encourage, DMing without responsibility. [/QUOTE]
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